Thought I'd get back onto writing material for my Selan game.
While I was initially happy with the Kaiu Ainu class, I've since undergone revision of exactly how they gain their powers.
With these changes, I've reviewed my material and have decided to rewrite it to make it distinctly different to the similar Spirit Shaman class. So... over the next couple of days, I'll go through my designing process on here.
Any commentary is entirely optional, though most welcome.
---
The class is intended to work around the class's (new) ability to gain temporary power by devouring the dying essence of a spirit creature, as well as drawing power from the Kaiu Ainu's spirit servant, called the Ghost. The Ghost is the bound essence of a spirit creature that the Kaiu Ainu killed and devoured to gain his initial powers.
Due to the Kaiu Ainu's nature as a killer and devourer of spirit beings, Spirit Shamans don't really like them very much, nor do most spirit creatures.
Through the power of the Ghost (I may retain the Asura name, but I'm not sure), a Kaiu Ainu gains the ability to create a construct called a
spirit mantle, a kind of armour of spirit energy. As the Kaiu Ainu gains power, he is able to affix more effects to the spirit mantle. The mantle also grants some passive abilities while the Kaiu Ainu still has anima abilities readied.
At the moment, the class will be ostensibly similar to the Tome of Battle classes in regard to the necessity to have abilities readied. You'll need to recover them in order to use abilities again.
The spirit mantle itself appears as faintly glowing sigils and lights corresponding to your readied anima abilities. It gives faint illumination, but the light can be suppressed.
It kinda sounds like a cross between a binder and a swordsage or something, I guess.
More to come.