[sblock=Horned Turtle]
DnDi on the Streetwise Skill said:
When in a settlement—a village, a town, or a city—make a Streetwise check to find out what’s going on, who the movers and shakers are, where to get what you need (and how to get there), and where not to go.
Streetwise: Using this skill takes 1 hour and might be part of a skill challenge.
DC: See the table.
Success: You collect a useful bit of information, gather rumors, find out about available jobs, or locate the best deal.
Failure: You can try again, but you might draw attention to yourself if you keep chasing after the same information.
Based on this description of the skills use, and with a lack of understanding on
who Riel is getting his information from, I'm having a hard time wrapping my brain around how Riel's use of Streetwise allows him to understand the dangers of the current situation. Perhaps if you can explain your thought process on this I'll get a better feeling for what your character is doing. I certainly don't want to seem like a jerk, but I jus' don' git it

If you would like to (or if you can't find a good way to explain your thought process), you can keep your very awesome d20 roll and just substitute a different skill. Either Arcana, Thievery, or Dungeoneering would give a character the kind of knowledge your character seems to be after with your above post, as the Arcana would give him the knowledge of how volatile the chemicals in the glass vials are; Thievery would let you know how dangerous of a bomb he was looking at, and Dungeoneering would let him know how structurally unsound this area was.
More than willing to run with Streetwise, but I just want to know your thought process on it
P.S. I'm sorry if I'm making things overly complicated for you, I just want to get a good picture in my head of what's going on with Riel

[/sblock]
[sblock=Aid Another] The latest errata has changed the way that Aid Another works, and I'd just like everyone to be aware of the new rules for this:
The DC for Aid Another (skill check) is no longer just 10. Now the DC is 10 + 1/2 the level of the person you are trying to aid. Success grants a +2 bonus to the person you are trying to aid with the skill you used in your Aid Another check. This bonus stacks with itself up to a +8 bonus.
Biggest Difference: If you FAIL this Aid Another skill check, you give your target a -1 PENALTY to his/her skill check. This penalty stacks with itself up to a -4 penalty.
There is no longer an attack roll check with the standard action Aid Another to grant a +2 bonus to attack or +2 to defense against a specific enemy. This is now an automatic bonus and you simply need designate that you are taking a standard action to do so while you and your ally are adjacent to the target enemy and you need to designate what kind of bonus you are giving your target ally (either +2 bonus to ally's next attack before the end of the ally's next turn, or +2 bonus against the target enemies next attack before the end of its next turn). [/sblock]
[sblock=ooc] I will be updating again soon to give you guys an update on your round 1 skill check results [/sblock]