Chocolategravy
First Post
So far in my experience:
- The ability is being used in combat, or right after combat.
- The party has not taken excessive short rests.
- The ability was a lot more powerful at 1st level than 2nd level.
This is going to be a table playstyle issue, but with long rests healing everyone I think most parties will opt for 1 short rest or retreating and taking a long rest. The party that camps up for 4 hours to heal the fighter is going to be an odd duck.
Why, because saying "can we rest for 4 hours rather than 1? " "ok". Takes... 2 seconds? It's not an odd duck, it's standard operating procedure. The party that insists the fighter go into combat wounded or uses up limited resource cure wounds rather than resting longer is the extreme.