Sell me on Warhammer fantasy rpg?

Snarf Zagyg

Notorious Liquefactionist
Supporter
Uh, thank you, I believed OSRIC was yet another B/X clone. You learn something new everyday.

I was born in 1990, so the many pre-3e editions and their versions and their revisions tend to get confusing for me.

I don't know how often this is updated, but it might be helpful to look through-

 

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Reynard

Legend
Supporter
I was born in 1990,
Aging Matt Damon GIF
 



Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Better than the alternative, I suppose.

In any case, can you say more about what feel it is you are looking for. What about BG1 and BG2 are you trying to capture on the tabletop?

Good question. Some points;

  • Less active abilities and ressources for characters.
  • Power budget comes more from adventuring rewards than from the characters normal progression.
  • Kits that modifies your base class with pros and cons instead of another layer of character build.
  • Features come online way sooner than lvl 11+.
  • Less reliance on ability scores.

I know I can do all that with 5e, it just soooo much work.
 


TerraDave

5ever, or until 2024
Good question. Some points;

  • Less active abilities and ressources for characters.
  • Power budget comes more from adventuring rewards than from the characters normal progression.
  • Kits that modifies your base class with pros and cons instead of another layer of character build.
  • Features come online way sooner than lvl 11+.
  • Less reliance on ability scores.

I know I can do all that with 5e, it just soooo much work.
That’s 2e. Though I don’t necessarily recommend going back to that. I do think it is something of a gap in all those retro clones out there.
 



aramis erak

Legend
Hi,

Im trying to move on from D&D for various reason and am in the market for a new TTRPG. Im wondering if WFRPG 4e (Cubicle 7 ?) could be the one. Love the flavor and the lore, but Ive always been intimidated by the new mechanics.

Id like to l know does the game play; is it super crunchy or tactical? Does it requires convoluted maths to resolve action? Etc
My players are pretty casual and 5e and things like Fantasy Age are the maximum they can handle.

Anyway, I'd like to hear your opinion!
Fourth Ed (the current) is pretty crunchy, tho' not really heavy-crunch... More like oversized cheesy-puffs than french bread toast kind of crunch of, say, GURPS, or the Balsa wood with crunchy peanut butter of Phoenix Command. No edition is particulary complex, but the amount of rules unused is low; many elements are mechanical.

I dislike the changes to combat, but they are well received by many; it's a matter of personal taste.
The math isn't convoluted, per se... but it's a percentile game, so if players are uncomfortable with 2-digit addition and subtraction on the fly, it will slow things a good bit, especially in combat. (This is true of 1st, 2nd, and 4th editions.)

The magic is much riskier to the caster (and his/her allies) than in any D&D edition core, but every caster is on par with an AD&D 1e/2e Wild Mage. (This is true of 2nd and 4th editions.)

There are provisions for gridded play in combat, and facing matters. (All but 3rd ed)

Characters seldom die from wound point losses, per se; they die from the crits taken when they're out of Wounds... (all editions) And the crits range from amusing (low rolls on the critical table) to insta-kill gory mess description. (Again, all editions).
Losing one's character's sanity is equally as big a threat; in 2e and later, corruption also is a risk, and results in mutations, and mutations are proof of chaos and a capital crime in the setting. (all editions)

3rd ed is the FFG custom dice edition; I like it, but it's OOP and heavily relied upon cards in lieu of sheets. It's very similar otherwise to FFG's later Star Wars, which cleaned up some of the rougher spots of WFRP 3.
Note that WFRP 3 is equally as deadly, despite the totally different mechanics.

I've enjoyed 1st a lot, 2nd a little, 3rd I liked a lot but didn't get much running in, and due to the increased math in combat, decided to get off the bus. It's not hard, it's just not the tone I wanted.
 

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