mamba
Legend
yep, both have the same license holder, but different licensees and rules. Talisman was a 3d6 system, D&D is closer to Warhammer than it isI meant GW!
yep, both have the same license holder, but different licensees and rules. Talisman was a 3d6 system, D&D is closer to Warhammer than it isI meant GW!
I know. I play them both. I meant both original games workshop so similar art, feel, spiky orcs etcyep, both have the same license holder, but different licensees and rules. Talisman was a 3d6 system, D&D is closer to Warhammer than it is
Talisman Adventures is an awesome game!yep, both have the same license holder, but different licensees and rules. Talisman was a 3d6 system, D&D is closer to Warhammer than it is
So just something to consider. Group advantage completely changes the way advantage plays. Instead of becoming something complicated to remember it becomes a great mechanic for tactically binding the party together.I love the setting as it has tons to work with. My group voted against continuing 4e as too crunchy and slow b/c of the Advantage mechanic and constant petty modifier lookups. It kind of turned out like another 4e game system in their opinion. We've also used 1e, 2e, 3e, Warlock, Zweihander, and even D&D rules to play in the Warhammer World. I don't want to ruin 4e for you, but that was our experience. On the bright side, there is tons of stuff for the 4e system. Otherwise, just find a game system your group likes and maybe try using the world.