mcintma
First Post
I suspect both limited high level slots and the arcane recovery limitation are there to address the "quadratic wizard" issue.
With bounded accuracy, the low-mid level spells stay viable longer. The high level spells really should be limited resource encounter enders.
I suspect it will work best this way. If not, well it's much easier to tweak by giving more than by taking away.
We'll see.
It certainly might, I'm interested to see how it plays out; if you look at any other ed of D&D (4e excepted, for obvious reasons) this is 1/4 or less of the slots level 7-9th AND plus you need to use these same rare slots to make your lower spells (e.g. fireball) relevant. It's such a drastic reduction. But the system is different so the proof will be in the playing ...