animal chubs
First Post
Decided if I wanted to play as a Shadow I ought to just edit the one out of the book. It looks op and I know it needs adjustments but that's why i'm posting this. I also want to edit the description so that its a little more unique, same goes for the background and obvious Animate undead rip. Regardless, Check out the NightBlade class! Its a pretty sweet find.
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SHADOWOF THE VOID
(WithDM Discretion)
Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow reaches out to feed on living creatures' vitality. They can consume any living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the darkness where the shadows hunger.As a shadow drains its victim's strength and physical form, the victim's shadow darkens and begins to move of its own volition. In death, the creature's shadow breaks free, becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek its "parent" to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed.
Sugessted Class "NightBlade"
http://www.ascension-games.com/blog...ws-5e-bringing-shadow-magic-to-dd-5th-edition
You must start with Shadow creature stat block but may roll for hitpoints.
Armor Class 12 Hit Points 16 (3d8 + 3) Speed 40ft.
STR6 (- 2) DEX 14 (+2) CON 13 (+1) INT 6 (- 2) WIS 10 (+0) CHA 8 (-1)
Skill Proficiencies: Sleight of Hand, Stealth
Languages:Can only speak, read, and write undercommon but can understand languages the host body had.
Equipment:Whatever the host body had.
Tool Proficiencies: Whatever the host body had.
Additional Race Adjustments:
Skills Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities. radiant Damage
Resistances.acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical weapons
Damage Immunities. necrotic, poison
Condition Immunities. exhaustion, frightened , grappled, paralyzed,petrified, poisoned, prone, restrained Senses darkvision 60ft.
Undead Nature. A shadow doesn't require air, food, drink, or sleep.
Amorphous.The shadow can move through a space as narrow as 1 inch wide without squeezing.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Otherworldly Possessions. Any non-shadow items equip or picked up will cause 1 level of encumbrance
Nocturnal embrace. Instead of sleeping, you enter a sleep-like state. You need to remain in it for only 4 hours each day. You do not dream; instead, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Additional Race Actions:
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Shadow Equipment. You take possession of shadows of weapons, armor's, clothing or other items. The shadow item becomes magical but loses any abilities it had. This requires a minor action to equip and to unequip. Unequipping returns the shadow back to the item it originated from if its on the same plane,otherwise the shadow will disappear and return to its item after 1d20days. Any alterations such as writing, damage, or braking will magically appear on the items physical form and vise versa.
Shadow mimicry. At Level 4 you may cast Alterself as an action.
Great Strength Drain. Any Melee Weapon Attack: On hit deal weapons damage as necrotic damage. If the target is half your level rounded down, their Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Shadow Servitude. On each of your turns, you can use a Bonus Action to mentally Command any shadow creature you made with Great Strength Drain if the creature is within 60 feet of you (if you control multiple Shadow creatures, you can Command any or all of them at the same time, issuing the any Command to each one). You decide what action the Shadow creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular chamber or corridor. If you issue no commands, the Shadow creature only defends itself against hostile creatures. These Shadow creatures will attempt to harm any non-evil humanoid if left with no commands for more than 1 hour. Once given an order, the creature continues to follow it until its task is complete.
The shadow creature is under your control for 24 hours, after which it stops obeying any Command you've given it. To maintain the control of the shadow creature for another 24 hours, while resting you may choose each Shadow creature that you can see within 60 feet o f you.Each creature must make a Charisma saving throw against your spell save DC. If it succeeds, you can’t use this feature on it again but the creature will remain friendly towards you.
Background
A New Beginning
What was the reason for your creation, and what changed to to allow you to become a shadow? You can work with your DM to determine the exact nature of your existence, or you can choose or roll on the table below to determine the reason behind your existence.
d8A New Beginning
1I was ripped away from my host during a ritual, and must find and consume them.
2I watched my host die as I came into creation.
3I found a way to detach myself from my host, then tracked them back to a village.
4I gained memory of my host's past life and feel a need to live on as them.
5I was granted life from an unknown deity.
6I was created somewhere in the Plane of Shadow for reasons I do no know.
7I don't remember why I was created but only wish to consume.
8I was created after another shadow consumed my host.
d8Personality Trait
1Ionly ally myself with creatures of darkness.
2Imuch prefer not being in plane sight.
3I'm overwhelmed when I come in contact with creatures untainted by evil,and must consume them.
4I like to cause mischief more than anything.
5Uses excessive force, overkill, saving nothing for later.
6At times, for forget that I can speak at all.
d6Ideal
1Independence.I am a free spirit--no one tells me what to do. (Chaotic)
2Freedom.Chains are meant to be broken, as are those who would forge them.(Chaotic)
3Mastery.I’m a predator, and the other ships on the sea are my prey. (Evil)
4Might.If I become strong, I can take what I want--what I deserve. (Evil)
5Power.Solitude and contemplation are paths toward mystical or magical power. (Evil)
6Knowledge.The path to power and self-improvement is through knowledge.(Neutral)
d6Bond
1Iam awash in the awareness of life's futility.
2I must find my host and consume them.
3Iwant to achieve the everlasting existence of undeath.
4Ienjoy killing. I adventure in part because I enjoy the spray of blood, the thrill of battle and the taking of life.
5My creator is a witch, reviled and cast-out by our village. I have always felt it my duty to protect her.
6I am compelled to make the weak suffer.
d6Flaw
1I feel the need to resemble furniture.
2I can't remember where I came from, and my memories are fading
3Now that I've returned to the world, I enjoy its delights a little too much.
4I am narrow minded, which causes me to fail in a lot of my endeavors.
5My need to feed is far to intense to control.
6I only speak in riddles and rhymes.
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[sblock]
SHADOWOF THE VOID
(WithDM Discretion)
Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow reaches out to feed on living creatures' vitality. They can consume any living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the darkness where the shadows hunger.As a shadow drains its victim's strength and physical form, the victim's shadow darkens and begins to move of its own volition. In death, the creature's shadow breaks free, becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek its "parent" to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed.
Sugessted Class "NightBlade"
http://www.ascension-games.com/blog...ws-5e-bringing-shadow-magic-to-dd-5th-edition
You must start with Shadow creature stat block but may roll for hitpoints.
Armor Class 12 Hit Points 16 (3d8 + 3) Speed 40ft.
STR6 (- 2) DEX 14 (+2) CON 13 (+1) INT 6 (- 2) WIS 10 (+0) CHA 8 (-1)
Skill Proficiencies: Sleight of Hand, Stealth
Languages:Can only speak, read, and write undercommon but can understand languages the host body had.
Equipment:Whatever the host body had.
Tool Proficiencies: Whatever the host body had.
Additional Race Adjustments:
Skills Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities. radiant Damage
Resistances.acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical weapons
Damage Immunities. necrotic, poison
Condition Immunities. exhaustion, frightened , grappled, paralyzed,petrified, poisoned, prone, restrained Senses darkvision 60ft.
Undead Nature. A shadow doesn't require air, food, drink, or sleep.
Amorphous.The shadow can move through a space as narrow as 1 inch wide without squeezing.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Otherworldly Possessions. Any non-shadow items equip or picked up will cause 1 level of encumbrance
Nocturnal embrace. Instead of sleeping, you enter a sleep-like state. You need to remain in it for only 4 hours each day. You do not dream; instead, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Additional Race Actions:
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Shadow Equipment. You take possession of shadows of weapons, armor's, clothing or other items. The shadow item becomes magical but loses any abilities it had. This requires a minor action to equip and to unequip. Unequipping returns the shadow back to the item it originated from if its on the same plane,otherwise the shadow will disappear and return to its item after 1d20days. Any alterations such as writing, damage, or braking will magically appear on the items physical form and vise versa.
Shadow mimicry. At Level 4 you may cast Alterself as an action.
Great Strength Drain. Any Melee Weapon Attack: On hit deal weapons damage as necrotic damage. If the target is half your level rounded down, their Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Shadow Servitude. On each of your turns, you can use a Bonus Action to mentally Command any shadow creature you made with Great Strength Drain if the creature is within 60 feet of you (if you control multiple Shadow creatures, you can Command any or all of them at the same time, issuing the any Command to each one). You decide what action the Shadow creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular chamber or corridor. If you issue no commands, the Shadow creature only defends itself against hostile creatures. These Shadow creatures will attempt to harm any non-evil humanoid if left with no commands for more than 1 hour. Once given an order, the creature continues to follow it until its task is complete.
The shadow creature is under your control for 24 hours, after which it stops obeying any Command you've given it. To maintain the control of the shadow creature for another 24 hours, while resting you may choose each Shadow creature that you can see within 60 feet o f you.Each creature must make a Charisma saving throw against your spell save DC. If it succeeds, you can’t use this feature on it again but the creature will remain friendly towards you.
Background
A New Beginning
What was the reason for your creation, and what changed to to allow you to become a shadow? You can work with your DM to determine the exact nature of your existence, or you can choose or roll on the table below to determine the reason behind your existence.
d8A New Beginning
1I was ripped away from my host during a ritual, and must find and consume them.
2I watched my host die as I came into creation.
3I found a way to detach myself from my host, then tracked them back to a village.
4I gained memory of my host's past life and feel a need to live on as them.
5I was granted life from an unknown deity.
6I was created somewhere in the Plane of Shadow for reasons I do no know.
7I don't remember why I was created but only wish to consume.
8I was created after another shadow consumed my host.
d8Personality Trait
1Ionly ally myself with creatures of darkness.
2Imuch prefer not being in plane sight.
3I'm overwhelmed when I come in contact with creatures untainted by evil,and must consume them.
4I like to cause mischief more than anything.
5Uses excessive force, overkill, saving nothing for later.
6At times, for forget that I can speak at all.
d6Ideal
1Independence.I am a free spirit--no one tells me what to do. (Chaotic)
2Freedom.Chains are meant to be broken, as are those who would forge them.(Chaotic)
3Mastery.I’m a predator, and the other ships on the sea are my prey. (Evil)
4Might.If I become strong, I can take what I want--what I deserve. (Evil)
5Power.Solitude and contemplation are paths toward mystical or magical power. (Evil)
6Knowledge.The path to power and self-improvement is through knowledge.(Neutral)
d6Bond
1Iam awash in the awareness of life's futility.
2I must find my host and consume them.
3Iwant to achieve the everlasting existence of undeath.
4Ienjoy killing. I adventure in part because I enjoy the spray of blood, the thrill of battle and the taking of life.
5My creator is a witch, reviled and cast-out by our village. I have always felt it my duty to protect her.
6I am compelled to make the weak suffer.
d6Flaw
1I feel the need to resemble furniture.
2I can't remember where I came from, and my memories are fading
3Now that I've returned to the world, I enjoy its delights a little too much.
4I am narrow minded, which causes me to fail in a lot of my endeavors.
5My need to feed is far to intense to control.
6I only speak in riddles and rhymes.
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