Shadowdweller00
Hero
I don't know, 3 times per day ignore damage for a round seems quite powerful to me. As do some of those spellsGreen Knight - So much budget in the spells it feels like, and the Spells Known is so limited? I am not feeling this.
I don't know, 3 times per day ignore damage for a round seems quite powerful to me. As do some of those spellsGreen Knight - So much budget in the spells it feels like, and the Spells Known is so limited? I am not feeling this.
I don't know, 3 times per day ignore damage for a round seems quite powerful to me. As do some of those spells
I like the flavor of the necromancer. But the Deathwalk ability makes me pause a bit. It seems like... interrupt the current adventure to go on a time consuming side quest to save a companion.
The first time a party's torch goes out mid-battle is a magical moment.
It might happen again if an enemy attacks the light, but the players will be adamant about keeping an eye on the clock from then on out and making every second count, as well as making sure they have enough torches to get back to the surface alive.
It's not quite Darkest Dungeon levels of watching supplies, but it's amazing -- after decades -- to make that a core part of a game without it feeling like Dungeons & Accountants.
