Sharn: Beneath The Towers OOC [FULL]

Here's what I have so far. So close to complete. Equipment has to be purchased. History to be fleshed out.

Two-Gun, let me know if the history I have drafted up works with you.

I'll probably not be able to get back to this until sometime on Sunday.

Code:
Name: Eldon Splinthollow
Region: Breland
Class: Rogue 1/Warlock 1
Race: Halfling
Size: Small
Gender: Male
Alignment: Chaotic Neutral
Deity: none
Level: 2
Exp: 1,000

STR 8-2=6   (-2)   (0  pts)
DEX 17+2=19 (+4)   (13 pts)
CON 10      (+0)   (2  pts)
INT 14      (+2)   (6  pts)
WIS 9       (-1)   (1  pts)
CHA 16      (+3)   (10 pts)

HP: 12
AC: 18 = 10 +3 (armor) +4 (dex) +1 (size)
   Flat-footed: 14
   Touch: 15
INIT: +8 (dex: +4, improved init: +4)
BAB: +0 (melee: -1, Ranged +5)

Fort:  +1 = +0 (base) +0 (ability) +1 (racial)
Ref:   +7 = +2 (base) +4 (ability) +1 (racial)
Will:  +2 = +2 (base) -1 (ability) +1 (racial)

Weapon:
Dagger                 -1 attack     1d3-2 damage      x2 on 19-20
Light Crossbow         +5 attack     1d6 damage        x2 on 19-20      80 ft.
Eldritch Blast         +5 attack     1d6 damage        x2 on 20         60 ft.

Armor:
Studded Leather, MW    +3 AC  -0 AC Penalty   +5 Max Dex 

Languages: Abyssal, Common, Dwarven, Elven, Halfling

Abilities:
Race
-- +2 racial bonus to Climb, Jump, and Move Silently
-- +1 racial bonus on all saves
-- +2 morale bonus on saves vs. fear
-- +1 racial bonus on attacks with thrown weapons and slings
-- +2 racial bonus to Listen
Rogue
-- Sneak Attack +1d6 (usable with eldritch blast)
-- Trapfinding
Warlock
-- Eldritch Blast 1d6
-- Least Invocation - Spiderwalk

Feats:
-- Improved Initiative

Skill Points: 44          Max Ranks: 5/2
Skills:            Total  Ability  Ranks  Misc
Appraise           +2     +2       +0
Balance            +4     +4       +0
Bluff              +8     +3       +5
Climb              +0     -2       +0     +2 race
Concentration      +0     +0       +0
Decipher Script    +5     +2       +3
Diplomacy          +9     +3       +4     +2 synergy
Disguise           +10    +3       +5     +2 synergy
Escape Artist      +4     +4       +0
Forgery            +5     +2       +3
Gather Information +7     +3       +4
Heal               -1     -1       +0
Hide               +12    +4       +4     +4 size
Intimidate         +9     +3       +4     +2 synergy
Jump               +0     -2       +0     +2 race
Knowledge (local)  +6     +2       +4
Listen             +1     -1       +0     +2 race
Move Silently      +10    +4       +4     +2 race
Perform            +3     +3       +0
Ride               +4     +4       +0
Search             +2     +2       +0
Sense Motive       -1     -1       +0
Speak Language                     +2     Abyssal
Spellcraft         +4     +2       +2
Spot               -1     -1       +0
Survival           -1     -1       +0
Swim               -2     -2       +0
Use Rope           +4     +4       +0

Starting Gold: 1025gp
Equipment:
-- Studded Leather, MW   10.0 lb    175 gp
-- Dagger                 1.0 lb      2 gp
-- Light Crossbow         2.0 lb     35 gp
-- Bolts (20)             1.0 lb      2 gp


Total Weight: 14 lbs
Total Money:  gp,  sp

Max Weight:  20 light   40 medium    60 heavy

Age: 23
Height: 3' 0"
Weight: 34 lbs
Eyes: Black
Hair: Black
Skin: Dark tan

Appearance:
Eldon's features are very sharp and refined. If not for the unsettling aura about him, he would likely be considered by most to be a considerably handsome member of his race.

Personality:
Eldon is bitter with the world. He feels betrayed by those closest to him, except his new friend/bodyguard, Coal. Eldon shares an unusual rapport with Coal, finding it easier to get along and interact with a warforged than those of the "living" races. Eldon tries to fight the darkness that burns inside him, but he often succumbs to mischevious urges. He has learned to accept his twisted heritage, and hopes to turn his curse into an advantage. Eldon generally thinks of himself first, seeing the world as one great antagonist. He has the tendency to get himself into trouble because of his quick, reactionary nature, so it's likely very fortunate for him that he has Coal at his side (a situation Coal probably sometimes finds exasperating).

History:
[SBLOCK]
Real rough stuff: to be fleshed out later.

Milo is a member of House Jorasco who ventured into the more dangerous areas of the world. On one of his expeditions, Milo encountered DEMON while trying to save an injured person. Milo was not powerful enough to overtake DEMON, but managed to strike a bargain with the beast in exchange for his survival. DEMON said he would allow him to heal the injured person and leave untouched, but DEMON would harm his first born. Milo never planned to marry or have children, so it seemed like a good deal. Then he met Jillian. Jillian gives birth to Eldon. Milo keeps pact with DEMON secret and thinks all is okay, because Eldon appears normal. When Eldon gets older, exhibits demon-touched powers (warlock). Milo secretly works with members of House Jorasco to try to heal Eldon, but all attempts fail. Milo confesses to Eldon of pact. Between Eldon's reaction and the political/social embarrassment that House Jorasco can't heal someone, Eldon leaves. Milo loves his son, so he employs Coal to watch over him.
[/SBLOCK]
 
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Harvey said:
Everyone

Two-Gun Kid
Some corrections for Coal:
-- XP at 1st level should be 1,000
-- Reflex save should be +1, not +0 (+1 dex)
-- Starting gold should be 1050, not 1140 (150 for samurai + 900 for 1st level)
-- Whetstone is 2 cp and 1 lb, not 5 cp and 0 lb
-- Weight for the Wakizashi is 3 lbs, not 4 lbs (using stats from Oriental Adventures)
Other notes:
-- Your masterwork swords creates an unusual dilemma. Since you are starting at second level, I have no problem with you receiving a "daisho" for free... however, they are masterwork. So, I am going to assume you pay for the masterwork portion of the items alone. This means your total spending for your character is 607 gp, 2 cp, giving you 442 gp, 9 sp, 8 cp left.
-- Normally, you can't have Dwarven as a bonus language because Warforged receive no bonus languages. However, this seems pretty unfair, since you do have the +1 mod for Int, and especially because you worked it into your backstory. So, consider it approved.
-- Also, can you note somewhere (maybe under Armor), the Adamantine Armor's damage reduction?

I will work on those asap, and to be honest, I was really thinking that I should list his gold at 0, especially if Tyrlaan do go in with a joint venture. I am willing to almost be a henchman to him in the regards that he will get my share of the loot, but see to my repairs and equipment upgrades out of that. This all hinges on him being willing to do so.

I don't have the ECS book with me at the moment, so if someone could post that for me, I will put that on there once I get it.

As far as paying for the MW part, no prob there either, as I don't want to look like I am trying to munchkin things.

Tyrlaan: If we do go the route of me being your body guard, just wanted to bounce something off of you in advance. Since I am going to be focusing with these two weapons alone, more than likely, I'm not going to be able to justify swapping them out, even if he finds "similar" weapons to them. If/when the chance arises, can we just pay to enchant these blades that I already have?
 

Tyrlaan: You must have posted while I was writing mine up, but for the most part I think it will work fine. Coal will be there to protect you, but he may find your overwhelming chaotic nature confusing at times, and will have to learn to "roll" with things. However as he is LN, he may try to "save you from yourself" at times. Especially if he thinks your course of action will bring you great harm, but this does not mean that he will step in and punch someone simply because you told him to. He does have a code of honor to follow..:)

That sound okay with you?
 

Two-Gun Kid said:
I will work on those asap, and to be honest, I was really thinking that I should list his gold at 0, especially if Tyrlaan do go in with a joint venture. I am willing to almost be a henchman to him in the regards that he will get my share of the loot, but see to my repairs and equipment upgrades out of that. This all hinges on him being willing to do so.

Very interesting concept! Still, let's just say that, up until this point, Eldon spent your starting gold equipping you to be a good budyguard.

Two-Gun Kid said:
If/when the chance arises, can we just pay to enchant these blades that I already have?

I can tell you now, that (so long as you all don't throw me too out-of-whack), that chance will arise after the second adventure :)

In the meantime, I like Tyrlaan's common history... it gives me so much to work with! (mwah-ha-ha!)
 


Ka’ashawndrah Leelootuu Treeglitter Elf Enchantress

This is what I have so far. I'll flesh out the History and a few other spots soon.

Code:
Name: Ka’ashawndrah Leelootuu Treeglitter
Region: Lhazaar Pricipalities
Class: Wizard (Enchantress)
Race: Elf
Gender: Female
Alignment: Neutral Good
Deity: The Undying Court
Level: 2
Exp: 1,000

STR  8      (-1)   (0 pts)
DEX  8+2=10 (+0)   (0 pts)
CON 14-2=12 (+1)   (6 pts)
INT 18      (+4)   (16 pts)
WIS 12      (+1)   (4 pts)
CHA 14      (+2)   (6 pts)

HP: 10
AC: 10 = 10
   Flat-footed: 10
   Touch: 10
INIT: +0
BAB: +1 (melee: +0, Ranged +1)

Fort:  +1 = +0 (base) +1 (con)
Ref:   +0 = +0 (base) +0 (dex)
Will:  +4 = +3 (base) +1 (wis)

Weapon:
Longsword, Masterwork  +1 attack     1d8-1 damage     x2 on 19-20

Armor:
None

Languages: Common, Elven, Draconic, Undercommon, Quori, Mabran

Abilities:
-- Proficient with club, dagger, heavy crossbow, light crossbow, rapier, and quarterstaff
-- Summon Familiar
-- Scribe Scroll bonus feat
-- Immunity to magic sleep effects
-- +2 racial saving throw bonus against enchantment spells or effects
-- Low-Light Vision
-- Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats
-- +2 racial bonus on Listen, Search, and Spot checks

Feats:
-- Scribe Scroll*
-- Favored in House (Thuranni)

*bonus wizard feat

Skill Points: 30         Max Ranks: 5/2.5
Skills:            Total  Ability  Ranks  Misc
Concentration      +6     +1       +5
Decipher Script    +9     +4       +5
Diplomacy          +4     +2       +1 cc  +1
Knowledge (arcana) +9     +4       +5
Listen             +4(+6) +1       +1 cc  +2(+4)*
Move Silently      +4     +0       +1 cc  +3
Search             +7     +4       +1 cc  +2
Spellcraft         +9     +4       +5
Spot               +4(+6) +1       +1 cc  +2(+4)*

*When familiar is nearby

Magic:
Specialist School: Enchantment
Prohibited Schools: Conjuration & Evocation
Save: 14+spell level
Spells/Day: 4/4
Spellbook:
0: Arcane Mark, Daze*, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound,
Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance,
Touch of Fatigue
1: Alarm, Charm Person*, Disguise Self, Enlarge Person, Hypnotism*, Magic Weapon,
Shield, Sleep*, True Strike
In Memory:
0: Daze*, Mage Hand, Resistance, Touch of Fatigue
1: Charm Person*, Magic Weapon, Shield, Sleep*

*Enchantment spell

Starting Gold: 975 gp
Equipment:
-- MW Longsword                     4.0 lb     315 gp
-- Glyphbook                        2.0 lb      20 gp
-- Arcane Signet Ring               ------     150 gp
-- Backpack                         2.0 lb       2 gp
-- Spell Component Pouch            2.0 lb       5 gp
-- Spellbook                        3.0 lb       ----
-- Traveler's Outfit, Glamerweave   4.0 lb     100 gp
-- Familiar                         ------     100 gp
-- 5 Potions of CLW                 ------     250 gp
-- Standard Identification Papers   ------     ------

Total Weight: 17.0 lbs
Total Money: 33 gp

Max Weight:   26 light    53 medium     80 heavy

Age: 145
Height: 5'5"
Weight: 120 lbs
Eyes: Amber
Hair: Brown
Skin: Fair

Familiar:
Peaches; Female Black Cat; Tiny Animal; HD 2d8; hp 5; Init +2; Spd 30 ft.;
AC 15 (+2 size, +2 Dex, +1 natural); BAB +0; Grp -12; Atk +4 melee (claw, 1d2-4/x2),
Full Atk +4 melee (2 claws, 1d2-4/x2) & -1 melee (bite, 1d3-4/x2); SA -;
SQ low-light vision, scent; AL TN; SV Fort +2, Ref +4, Will +4;
Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7.

Skills & Feats: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3,
Move Silently +6, Spot +3; Weapon Finesse.

Special: Alertness, improved evasion, share spells, empathic link.

Appearance:
Ka’ashawndrah is rather tall for an elf and of medium build. She generally is always accompanied by a black cat. She seems to always have an air of friendlyness about her. She most often found wearing travelling clothes. A longsword is at her side and a backpack is strapped to her back.

Personality:
If there were one word to describe Ka’ashawndrah, it would be happiness. She always seems happy and it is hard to catch her without a smile on her face. A room just lights up with joy when she enters it. The mood of a room slumps when she leaves. She is a true and good friend to those she calls companions.

History:
[sblock]Ka’ashawndrah Leelootuu Treeglitter is a respected member of House Thuranni. Or at least she was. Although she still has connections within the house she chose to break from tradition and become an enchantress. There was hopes that she would become an illusionist but it just didn't fit her personality.[/sblock]
 
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since i'm just an alt i'll hold off on rolling a character, so i can fill in a needed slot..

just PM me if you need me to roll something i'll have one made up that day most likely
 

saethone said:
since i'm just an alt i'll hold off on rolling a character, so i can fill in a needed slot..

just PM me if you need me to roll something i'll have one made up that day most likely

Not a problem...
 

The Secret Origin of Coal

Two-Gun Kid said:
I didn't put a bio up for Coal, as I wanted to see if anyone wanted to go in with a joint venture. Coal was constructed for fighting, and was trained by his dwarven "fathers" in the refined arts of sword fighting to be a house protector/bodyguard. After the war was over, Coal's roots ran too deep to believe that he was no longer required to serve the house/master who bought him, as he had pledged his life to protecting it/them.

Perhaps he could be the bodyguard to one of the chars? Especially if that char is from a particular house.

Two-Gun Kid said:
Any race is fine, as I was just trying to imply that he was made and trained by dwarves and then sold/given to his primary house/house hold.

Tyrlaan said:
Milo loves his son, so he employs Coal to watch over him.

Doing some "smoothing out" based on information from the Eberron Campaign Setting, I wanted to throw out the following history of Coal:

For Two-Gun Kid:
[SBLOCK]Coal was created by the dwarves of the Mror Holds about 7 years ago. His creator was Gundar of the Clan Barthakar. Clan Barthakar's leader, a dwarf named Glorim, was a member of the Aurum. The Aurum are a somewhat-shadowy organization of the wealthiest citizens of Khorvaire [the island continent you inhabit]. Coal works for Glorim as a house protector/bodyguard for a number of years. However, about three years ago, Coal was sold by Glorim to Tijana d'Jorasco, who in turn sold him to Milo Splinthollow. Two years ago, the warforged were granted the rights of sentient beings. Coal felt so at home with the Splinthollow family, he stayed on loyally. When Eldon left, Milo tasked Coal with the job of keeping his son safe, unbeknownst to Eldon. Eldon just assumes that COal came along out of friendship, which is true, though not the entire story.
[/SBLOCK]

For Tyrlaan:
[SBLOCK]You know something doesn't ring true with Coal's origin. Based on your knowledge of Eberron (OOC: Knowledge (local) = 18), you know that there were never any House Cannith Warforged Creation Forges in the Mror Holds. Yet, from your friendship with Coal, you know he believes this to be irrefutably true. Why the discrepancy?
[/SBLOCK]
 

attempting to post my char sheet

Code:
[color=#ffffcc]Name: Wan-Tan Okasabi
[/color][color=#ffffcc]Region: Sharn[/color][color=#ffffcc]
Class: Monk[/color][color=#ffffcc]
Race: Dwarf
[/color][color=#ffffcc]Size: Medium
[/color][color=#ffffcc]Gender: Male[/color][color=#ffffcc]
Alignment: Lawful Neutral
[/color][color=#ffffcc]Deity: none[/color][color=#ffffcc]
Level: 2
[/color][color=#ffffcc]Exp: 2,000[/color][color=#ffffcc]
STR 10      (+0) (2 pts)
[/color][color=#ffffcc]DEX 16      (+3) (10 pts)
[/color][color=#ffffcc]CON 13+2=15 (+2) (5 pts)
[/color][color=#ffffcc]INT 10      (+0) (2 pts)
[/color][color=#ffffcc]WIS 18      (+4) (16 pts)
[/color][color=#ffffcc]CHA 9-2=7   (-2) (1 pts)
[/color][color=#ffffcc]HP: 20[/color][color=#ffffcc]AC: 17 = 10 + 4 (wis) + 3 (dex) 
[/color][color=#ffffcc]Flat-footed: 14[/color][color=#ffffcc]
Touch: 17[/color][color=#ffffcc]
INIT: +3[/color][color=#ffffcc]
BAB: +1 (melee: +1, Ranged +4)
[/color][color=#ffffcc]Fort: +4 = +2 (base) +2 (ability)
[/color][color=#ffffcc]Ref: +5 = +2 (base) +3 (ability)[/color][color=#ffffcc]
Will: +6 = +2 (base) +4 (ability)
[/color][color=#ffffcc]Weapon:[/color][color=#ffffcc]Masterwork Hvy Repeat Crossbow  +5 attack 1d8/1d10 damage x2 on 19-20[/color][color=#ffffcc]
Sai +1 attack 1d3/1d4 damage x2 on 20 +4 disarm[/color][color=#ffffcc]
Armor:
[/color][color=#ffffcc]Languages: Common, Dwarven[/color][color=#ffffcc]
Abilities:[/color][color=#ffffcc]-- Standard Dwarven Monk Abilities
[/color][color=#ffffcc]Feats:[/color][color=#ffffcc]--Exotic Weapon Prof (Heavy Repeating Crossbow)[/color][color=#ffffcc]
--Stunning Blow (1st)[/color][color=#ffffcc]
--Dodge
[/color][color=#ffffcc]--Flurry of Blows
[/color][color=#ffffcc]--Evasion[/color][color=#ffffcc]
--Improved Unarmed Strike
[/color][color=#ffffcc]Skill Points: 16 Max Ranks: 5/2.5[/color][color=#ffffcc]
Skills:         Total Ability Ranks Misc[/color][color=#ffffcc]
Tumble          +7      +3      +4 [/color][color=#ffffcc]
Climb           +4      +0      +4[/color][color=#ffffcc]
Balance         +5      +3      +2[/color][color=#ffffcc]
Spot            +7      +4      +3
[/color][color=#ffffcc]Sense Motive    +7      +4      +3
[/color][color=#ffffcc]Starting Gold: 912 gp 5 sp
[/color][color=#ffffcc]Equipment:[/color][color=#ffffcc]-- Masterwork Heavy Repeating Crossbow        12.0 lb  700 gp[/color][color=#ffffcc]
-- Sai                                        1.0 lb   1 gp
[/color][color=#ffffcc]-- Backpack                                   2.0 lb   2 gp
[/color][color=#ffffcc]-- Loaded clips for crossbow (3)              3.0 lb  3 gp
[/color][color=#ffffcc]-- Monk Outfit                                2.0 lb   5 gp[/color][color=#ffffcc]
-- Fishhook                                   0.0 lb   1 sp
[/color][color=#ffffcc]-- Flint and steel                            0.0 lb   1 gp
[/color][color=#ffffcc]-- Belt pouch (2)                             1.0 lb   2 gp
[/color][color=#ffffcc]-- Silk Rope (50ft)                           5.0 lb  5 gp
[/color][color=#ffffcc]-- Bedroll                                    5.0 lb   1 sp[/color][color=#ffffcc]
-- Trail Rations                              1.0 lb   1 sp[/color][color=#ffffcc]
Total Weight: 32 lbs
[/color][color=#ffffcc]Total Money: 193 gp  2 sp
[/color][color=#ffffcc]Max Weight: 33 light            66 medium                     100 heavy[/color][color=#ffffcc]
Age: 80
[/color][color=#ffffcc]Height: 4'1"
[/color][color=#ffffcc]Weight: 150 lbs
[/color][color=#ffffcc]Eyes: brown[/color][color=#ffffcc]
Hair: dyed red, spiked pony tail and goatee[/color][color=#ffffcc]
Skin: ruddy[/color]
    [center][center][/center]
     [/center]

:o Edited by Christina because Chris couldn't figure it out and wanted to be cool like all of you.... :o
 
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