Sharn: Beneath The Towers OOC [FULL]

P0L said:
He, the pic of the warforged I found on the Art forums. It really is a drawing from Dungeon Magazine 115, with some cammo job photoshopped on it. Drew an apron and pasted a wrench and voila!

No problem in matching the other sheets format, but, I'm having trouble getting the spacing right for the tables. On Notepad the columns are all aligned, but when I paste it here it gets f*d up.

When would we start? are you waiting for me?

Ah! Knew the pic wasn't from any of the Eberron books... forgot about the magazines...

Vargo nit it on the nail. Take the notepad file and surround it with CODE tags should do it.

Everyone, right now, the only thing I am waiting on is 1) a confirmation of khavren's background/character tweaks and 2) everyone to say that they're cool with my proposed back story for your meeting. Also, it would make my live easier if P0L, khavren, and two-gun kid could post their characters in the Rogue's Gallery (so when I make checks, all the characters are in the same place), but I'm not making that a criteria to kick off the meeting.

Since P0L and tyrlaan have already given the thumbs-up to the background, if I don't hear from the rest of you today, then I will assume everyone has no strong objections (we can tweak thru the campaign)

So, let's say I kick this campaign off tonight... I will be off-line travelling most of today, so feel free to do some last-minute changes to your characters...
 

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I' have 250gp apart in my sheet for the 2 wands.

If all six of us have agreed to the 250gp, we'd have enough for the 2 wands.
Remember that Fixer can brew a potion/day, if he beats the DC in no more than TWO attempts with a +8 UMD (yeah, he may botch them from time to time :\ ):

POTIONS:
Lvl1 ( 75gp 6Xp DC21)
Lvl2 (150gp 12Xp DC23)
 

Code:
[color=#ffffcc]Name: Wan-Tan Okasabi[/color]
[color=#ffffcc]Region: Sharn[/color]
[color=#ffffcc]Class: Monk[/color]
[color=#ffffcc]Race: Dwarf[/color]
[color=#ffffcc]Size: Medium[/color]
[color=#ffffcc]Gender: Male[/color]
[color=#ffffcc]Alignment: Lawful Neutral[/color]
[color=#ffffcc]Deity: none[/color]
[color=#ffffcc]Level: 2[/color]
[color=#ffffcc]Exp: 1,000[/color]
[color=#ffffcc]STR 10	 (+0) (2 pts)[/color]
[color=#ffffcc]DEX 16	 (+3) (10 pts)[/color]
[color=#ffffcc]CON 13+2=15 (+2) (5 pts)[/color]
[color=#ffffcc]INT 10	 (+0) (2 pts)[/color]
[color=#ffffcc]WIS[/color][color=#ffffcc] 18 	(+4) (16 pts)[/color]
[color=#ffffcc]CHA 9-2=7 (-2) (1 pts)[/color]
 
[color=#ffffcc]HP: 20[/color]
[color=#ffffcc]AC: 17 = 10 + 4 ([/color][color=#ffffcc]wis[/color][color=#ffffcc]) + 3 (dex) [/color]
[color=#ffffcc]Flat-footed: 14[/color]
[color=#ffffcc]Touch: 17[/color]
 
[color=#ffffcc]INIT: +3[/color]
[color=#ffffcc]BAB: +1 (melee: +1, Ranged +4)[/color]
 
[color=#ffffcc]Fort: +5 = +3 (base) +2 (ability)[/color]
[color=#ffffcc]Ref: +6 = +3 (base) +3 (ability)[/color]
[color=#ffffcc]Will: +7 = +3 (base) +4 (ability)[/color]
 
[color=#ffffcc]Weapon:[/color][color=#ffffcc]Sai +1 attack 1d3/1d4 damage x2 on 20 +4 disarm[/color]
[color=#ffffcc]Armor:[/color][color=#ffffcc]-- None[/color]
 
[color=#ffffcc]Languages: Common, Dwarven[/color]
[color=#ffffcc]Abilities:[/color]
[color=#ffffcc]-- Standard Dwarven Monk Abilities[/color]
[color=#ffffcc]Feats:[/color]
[color=#ffffcc]--Dodge[/color]
[color=#ffffcc]--Improved Grapple (1st)[/color]
[color=#ffffcc]--Combat Reflexes (2nd)[/color]
[color=#ffffcc]--Flurry of Blows[/color]
[color=#ffffcc]--Evasion[/color]
[color=#ffffcc]--Improved Unarmed Strike[/color]
 
[color=#ffffcc]Skill Points: 20 Max Ranks: 5/2.5[/color]
[color=#ffffcc]Skills:		 Total Ability Ranks Misc[/color]
[color=#ffffcc]Tumble			 +8	 +3	 +5 [/color]
[color=#ffffcc]Climb				+4	 +0	 +4[/color]
[color=#ffffcc]Balance			+5	 +3	 +2[/color]
[color=#ffffcc]Spot				+7	 +4	 +3[/color]
[color=#ffffcc]Sense Motive	+7	 +4	 +3[/color]
[color=#ffffcc]Perform (wind) +2	 -2	 +2	+2 (masterwork flute)[/color]
[color=#ffffcc]Know (Religon) +1	 +0	 +1[/color]
 
[color=#ffffcc]Starting Gold: 912 gp 5 sp[/color]
[color=#ffffcc]Equipment:[/color]
[color=#ffffcc]-- Silver Sai				 1.0 lb 21 gp[/color]
[color=#ffffcc]-- Cold Iron Sai			 1.0 lb 2 gp[/color]
[color=#ffffcc]-- Sai (2)					 2.0 lb 2 gp[/color]
[color=#ffffcc]-- Backpack				 2.0 lb 2 gp[/color]
[color=#ffffcc]-- Monk Outfit			 2.0 lb free[/color]
[color=#ffffcc]-- Fishhook				 0.0 lb 1 sp[/color]
[color=#ffffcc]-- [/color][color=#ffffcc]Flint[/color][color=#ffffcc] and steel		 0.0 lb 1 gp[/color]
[color=#ffffcc]-- Belt pouch			 0.5 lb 1 gp[/color]
[color=#ffffcc]-- Silk Rope (50ft)		5.0 lb 10 gp[/color]
[color=#ffffcc]-- Bedroll					5.0 lb 1 sp[/color]
[color=#ffffcc]-- Trail Rations			1.0 lb 5 sp[/color]
[color=#ffffcc]-- Cure light potion (2) 0.0 lb 100 gp[/color]
[color=#ffffcc]-- Darkwood Flute		1.5 lb 130 gp[/color]
[color=#ffffcc]-- Flashpellet (2)		 0.0 lb 100 gp[/color]
[color=#ffffcc]-- Skin of cheap wine 4.0 lb 1.2 sp[/color]
[color=#ffffcc]*wand fund*			 0.0 lb 340 gp[/color]
 
[color=#ffffcc]Total Weight: 26 lbs[/color]
[color=#ffffcc]Total Money: 201 gp 6 sp[/color]
[color=#ffffcc]Max Weight: 33 light		 66 medium	 100 heavy[/color]
 
[color=#ffffcc]Age: 80[/color]
[color=#ffffcc]Height: 4'1"[/color]
[color=#ffffcc]Weight: 150 lbs[/color]
[color=#ffffcc]Eyes: brown[/color]
[color=#ffffcc]Hair: dyed red, pony tail and goatee[/color]
[color=#ffffcc]Skin: ruddy, scarred[/color][color=#ffffcc]	[/color][color=#ffffcc]	 [/color]

Appearance-

Wan-Tan looks like what he is, a drunken mean old dwarf. His nose is so bulbous and spider webbed with veins that it has spread out to turn his whole face read. His eyes are almost always bloodshot. Adding to the color scheme, his facial hair has been shaved down to a goatee, dyed red. Matching is his single spot of hair on his head, a pony tail on the back of his skull, similarly dyed red. Covering his face and neck are hideous scars looking like someone set out to remove his face with a metal rake and then set fire to him.



[sblock]

History-

Wan-Tan was raised in the monastery; his parents were too poor to afford to feed him so they arranged for the monks to take him in instead. He grew up there, a good student but not the best. In time he became a monk and served steadily and well until he happened to be out buying supplies for the monastery with one of the senior monks and ran into Bail and fell immediately in love. He left the monastery and become a happy family man, working to support his beloved wife and his three children. Wan-Tan’s life could not have been better for 20 years.

But then everything changed in one horrific night. Out of the darkness came the beasts, ravening and attacking everything that moved. Wan-Tan did the best he could but two swipes of the great claws blinded him with blood and left him unconscious on the floor. He came to being dragged out his house by neighbors, covered with blood and burning with heat. He could hear screams and above all the crackling sound of fire. He wrenched free and saw the home he had built engulfed in flames. Bail!!! He cried out and ran back into the conflagration.

He was found in the rubble in the basement afterwards, covered with burns, cradling his youngest’s body, rocking back and forth, staring at nothing. One of the rescuers, hoping to help, gave him a shot from his hip flask saying “here, this will help” Wan-Tan drained the flask and mercifully passed out. For the next 10 years he crawled into the bottle and did his best not to come out. But that only put off the reckoning and the dreams were still just as bad when he couldn’t drink. Next he turned back to the monastery and the focus he had learned there. He threw himself into training and practicing, doing nothing but eating, drinking and practicing. That got him through another 10 years, and slowly, slowly the dreams and memories started to fade. But still the rage smolders inside, the need to punish. For the next 6 years he turned to mixing drinking and fighting, going to bars and trying first one, then the other when someone made some comment about his race or appearance. Eventually word got around and he began making himself look even more outrageous in hopes of getting more excuses to vent. This eventually has begun to let him work out the demons that haunted his past, sometimes when drunk he is even happy, and enjoyable company. At some point he picked up a fine dark wooden flute and learned to play it decently. Usually it sings a melancholy song, but sometimes it is happy or at least good walking music.

[/sblock]
 
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Harvey said:
Well, since you all are chipping in together to purchase wands, then I think it's safe to assume you all know each other before the first adventure. :)

How's this for a bare-boned backstory:
For various reasons that only your characters know, Eldon and Coal, Ka'ash, Liu, and Wan-Tan all find themselves in Redblade's Tavern. Redblade's is a meeting place for adventurers in the Deathsgate region of Sharn. On the wall are postings where adventurers are wanted. Normally, adventures in the area are tasked out to the Deathsgate Adventurer's Guild, however, occasionally there are jobs "beneath" them (i.e. stat-wise, membership for the Deathsgate Guild are minimum 2nd-level characters, and these adventures would be for 1st-level characters). These jobs are posted on the common board at Redblade's. The five of you all apply for the same job, and get to know each other over the course of carrying out the adventure. It is strictly a retrieval mission in the Cogs, and it pretty much goes without a hitch. You are given a reward, which constitutes 900 gp each (which is part of your character builds). In spending the reward, you go to Fixer's shop, where you meet him. Fixer, longing to get out from behind the counter, decides to hand off the day-to-day operations of his shop to his warforged assistant and joins you.

Works for me.

Tailspinner
 

Sorry for the hold up on this end, but RL has been pretty hectic down here. I am fine with the joint background, and will give all of my coin however the group, and my master, see best.

I will get the char sheet posted later on tonight, as only have a few mins now, but it will definately be ready by tomorrow.
 

Great! I believe that's all parties heard from... now we just have the minor cleanup:

1) khavren, I need you to add your appearance/background to the post you already made in the Rogue's Gallery.
2) two-gun kid, need your character in the RG (which getting in there by tomorrow is cool, per your post above).
3) you all will have to decide who will actually be holding onto the 2 wands :)

And I believe that's it!

So, without further ado, the adventure has begun!

http://www.enworld.org/showthread.php?t=125712
 

Harvey said:
...and most imporantly:
4) How will Peaches the Cat take to Kip the Dog?

Actually, Peaches the cat is a magical cat and has an INT of 6, while Kip the dog is a magical dog and has an INT of 2. Therefore I can see where Peaches would probably be able to outsmart Kip most of the time and spend hours devising ways to taunt the poor canine. While Kip will be able to learn more tricks and get stronger and more healthy, Peaches will just get smarter. It could be fun...
 

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