FrogReaver
The most respectful and polite poster ever
Rules Text:
Reading Comprehension Check 1: This paragraph defines what an improvised weapon is.
Reading Comprehension Check 2: This paragraph answers the question of how to handle improvised weapons similar to weapons. The answer is that you use such objects as if it were that weapon (with a special note about proficiency bonus being able to be applied to make sure that isn't misunderstood)
Reading Comprehension Check 3: This Paragraph answers the question of how to handle improvised weapons not resembling any weapon.
In Conclusion, we know what improvised weapons are and how to handle the 2 categories of them. (Objects similar to weapons and objects that don't resemble weapons).
So then let's go over a few questions.
1. Where is the rule that tells you how much damage an object that is similar to a weapon does? It's in the 2nd paragraph. (An improvised weapon that is similar to a weapon can be treated as if it were that weapon)
2. Where is the rule that tells you how how much damage an object that doesn't resemble a weapon does? It's in the 3rd paragraph and it says such a weapon does 1d4.
3. Ultimate question, where is the rule that tells you how much damage an object does that is not similar to a weapon but resembles one? There is no rule on this.
Sometimes characters don't have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Reading Comprehension Check 1: This paragraph defines what an improvised weapon is.
In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
Reading Comprehension Check 2: This paragraph answers the question of how to handle improvised weapons similar to weapons. The answer is that you use such objects as if it were that weapon (with a special note about proficiency bonus being able to be applied to make sure that isn't misunderstood)
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object).
Reading Comprehension Check 3: This Paragraph answers the question of how to handle improvised weapons not resembling any weapon.
In Conclusion, we know what improvised weapons are and how to handle the 2 categories of them. (Objects similar to weapons and objects that don't resemble weapons).
So then let's go over a few questions.
1. Where is the rule that tells you how much damage an object that is similar to a weapon does? It's in the 2nd paragraph. (An improvised weapon that is similar to a weapon can be treated as if it were that weapon)
2. Where is the rule that tells you how how much damage an object that doesn't resemble a weapon does? It's in the 3rd paragraph and it says such a weapon does 1d4.
3. Ultimate question, where is the rule that tells you how much damage an object does that is not similar to a weapon but resembles one? There is no rule on this.
@Mistwell , [MENTION=59848]Hawk Diesel[/MENTION]
Why do you think there is no rule on this?