bubba99 said:This effectively TRIPPLES the HP of both the Fighter and the Rogue. Did I miss something or should I just congradulate them for their cleverness.
Darklone said:Deset Gled:
- the platinum rings are foci, not used up during casting.
- duration of the spell is at least 3 hours, so except for ambush situations the PCs will usually have them.
I'm not sure it would logically follow that the 'best one' to apply has the higher CL when the CL is completely irrelevant to the effect on the target. This is why I don't think that strengths, for this particular situation, applies to CL. It might, say, for a magic vestment but then the strength would be the additional AC bonus, not exactly the CL.Nail said:"Strengths" might just as easily apply to CL.
Infiniti2000 said:I'm not sure it would logically follow that the 'best one' to apply has the higher CL when the CL is completely irrelevant to the effect on the target.
Well, sure, but remember that the section we are concerned with is discussing the combining of magical effects. While CL is important for dispelling, that will never play a part in the combining of those effects. Let's say, for example, that one of the shield others is somehow from an Su effect. I'm not sure how or this is an invalid straw man, but it would show how CL is irrelevant even more so.Hypersmurf said:There is certainly precedent for CL determining relative strength/weakness of spells, regardless of whether the CL alters the effect on the target
Someone said:And a lot of platinum rings!
Though I wonder if the same platinum ring can be used for several castings of Shield other.
bubba99 said:1st: The 2 clerics cast Shield Other on eachother. This effectively pools their HP.
2nd: Each cleric uses a scroll to cast Shield Other on the Fighter.
3rd: Each cleric uses a scroll to cast Shield Other on the Rogue.
I don't understand how or why you are making this distinction.Infiniti2000 said:Well, sure, but remember that the section we are concerned with is discussing the combining of magical effects.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.