bubba99 said:
1st: The 2 clerics cast Shield Other on eachother. This effectively pools their HP.
2nd: Each cleric uses a scroll to cast Shield Other on the Fighter.
3rd: Each cleric uses a scroll to cast Shield Other on the Rogue.
If you were inclined to let this be a valid tactic, I believe the breakdown would be:
Fighter takes X damage.
First spell on fighter: X is divided by two, cleric A takes X/2, fighter takes X/2.
Second spell on figher: X/2 is divided by two, fighter takes X/4, cleric B takes X/4.
Spell on cleric A: X/2 is divided by two, Cleric A takes X/4, cleric B takes X/4. (ignore recursion).
Spell on cleric B: X/4 is divided by two, Cleric B takes X/8 , cleric A takes X/8. (ignore recusrion).
End Result: Fighter takes 1/4(25%) damage. Each Cleric takes 3/8(37.5%) damage.
To prevent too much cheese, Always Round up.
So say the fighter takes a hit of 6 points. fighter takes 2(1.5 rounded up), each cleric takes 3(2.25 rounded up). 8 total.
The players don't know how much damage the original attack did, (to prevent "Hey, that totals up more than 6!") They just know their tactic is mostly working out. If you roll your dice in plain view, simply say: "Magic is very mysterious. And bad at math."