shilsen
Adventurer
Six proceeds into the tunnel, noting as he does that it is completely clear of bones, even though it is on the same level as the floor of the previous chamber. Luna follows behind him, barely squeezing her bulk through the tunnel.
Looking around the turn, Six looks into a chamber that is smaller than the previous one and seemingly empty. Though it is also lit by the sourceless green light, he notices a faint tinge of red to the right. After telling the others what he sees, Six carefully looks in, to see a column of red light against the right wall. As he watches, the column collapses in on itself and takes the form of a wraithlike hobgoblin in spiked armor.
Belying the martial and muscular form, the face is that of an elderly woman. As the figure steps forward, its face changes to that of a child, then an old man, then a youth, and continues to morph as it advances.
“Ethereal red hobgoblin coming your way!” calls Six urgently to the others, before quickly stepping into the room and to the side. Dropping his pole and readying his spiked chain, he says to the advancing figure, “Hello?”
The wraithlike hobgoblin ignores him and steps into the tunnel. Luna, with no real option for turning around, sniffs as it reaches her, but smells nothing. Without a pause, the hobgoblin steps into and walks through her, giving Korm, whose view of the tunnel is mostly blocked by her bulk, the amusing sight of half a spectral red hobgoblin sticking out above the bear’s back and advancing on him.
As it enters her, Luna is overwhelmed by a wave of absolute rage, so strong that she momentarily cannot see anything beyond the red haze of fury that clouds her vision. Her snout wrinkles as she snarls, causing Six to momentarily think that the hobgoblin is damaging her in some way. But as the wraithlike figure leaves her body, the emotion switches off as if it had never been. Korm, backing away into the bone-filled room, is barely touched as it brushes by and momentarily experiences the fury she did.
The hobgoblin ignores everyone and walks through the room, the bones not hindering its incorporeal stride. It steps into the wall beneath the entrance corridor. Even as a curious Luna backs out of the tunnel, the hobgoblin’s head appears through the floor of the corridor and rises in jerks, as if it was climbing a hidden staircase beneath the stone. It emerges completely as it reaches the doorway and then turns right.
Luna and Korm climb up and do likewise, to find it marching soundlessly down the corridor. They follow until it reaches the first turning, where it steps into the wall and does not reappear. Both check the wall and, finding no hidden doorways, return to tell the others what they saw.
Six, having searched the room the creature emerged from and found it completely empty, asks, “So what was that?”
“I don’t know,” says Korm, “But when it brushed by me I had this amazing rush of anger. I think I was feeling what it was.” Luna nods vigorously in agreement.
“It was some unusual form of undead, I presume,” says Trillia. “Probably formed as a byproduct of all these deaths.”
“Whatever it was,” says Nameless with a grin, “I’m guessing there are going to be some very surprised - and upset - aberrations when it reaches them. Pity we can‘t see that, but we should leave now.”
The others, however, want to check the end of the corridor they have been in before entering this chamber, and Nameless grudgingly agrees. Climbing out of the charnel chamber, the Angels proceed for a while before the tunnel ends at a closed door, through which they hear sounds of movement, along with some sloshing and squelching sounds, and high-pitched voices speaking in daelkyr.
Opening the door reveals that it opens onto ten-foot square platform halfway up the side of a large chamber, with stairs leading down to a floor where a few dolgrims are moving and working. A couple of them are moving large vats on wheels, which hold huge piles of bloodied flesh and fat resembling the provisions found in the previous dolgrims’ chamber. There are four doors leading out - two especially large ones, of which one is half-open, and two smaller closed ones. The loud gurgling sound emanates from beyond the half-open door, through which two more dolgrims emerge. They are carrying a huge ladle piled with more flesh and fat.
The dolgrims fail to notice the new arrivals some fifteen feet above them, their first sign of trouble being the sight of Luna leaping through the air at them. By the time Nameless has dropped a web in the area, and Six and Korm have leaped down the stairs with weapons swinging, only a single terrified dolgrim is alive.
After Nameless dismisses his spell and begins to question the dolgrim, Luna and Six walk across to look through the half-open door. Luna shoves open the door, releasing a horrible stench of mingled blood, waste and disease, especially the former.
The bulk of the square room beyond is taken up by what looks like a hobgoblin, except that it is ten feet tall and must weigh over two tons. The huge, corpulent creature is lying prone on its back on the floor of the chamber. The amount of meat and fat on it is incredible, hanging off in huge lumps. Its puffy eyes are almost hidden in the mounds of flesh around them. It is totally naked, except for a dark band around its neck, which has sunk deep into the fatty flesh. The pallid, blotchy skin is covered with sores. There are large wounds and gobbets of flesh missing from its body, blood leaking from them to the floor, which is covered with dried gore. Strangely, the wounds are gradually closing, flesh growing over them slowly.
The creature is attached to the wall by a pair of huge rusted chains, which end in large hooks that are buried in its flesh, which has grown around most of each hook. There are also two tubes that look like huge tentacles emanating from the walls, one extending into its rectum and the other around its penis. The only other thing in the room is a series of hooks on the wall, which hold cleavers and other implements, all caked with dried blood.
As Luna stares at the creature with a mix of horror and distaste, it turns its huge head slightly to look at her and makes a gurgling sound. The flesh around its arms and thighs ripples as it makes a futile attempt to move. With a disgusted snarl, Luna moves forward, thinking, I should just put it out of its misery.
Behind her, Six closes the door and says, “We really don’t need to see that.”
The questioning of the dolgrim proceeds - and ends - very quickly. It is far too scared and confused not to answer questions, but has little information. All it can say is that there are “lots, many lots” of creatures like it, that it (and the other dolgrims) was collecting food for the others, and that its leader is a mindflayer called Naxaliyen.
Luna, meanwhile, walks up to the hobgoblin’s head and lifts a clawed paw to smash its skull. As she is about to strike, the creature gives her a drooling smile and gurgles something happily in goblin (which she cannot understand). The action promptly triggers Luna’s mostly atrophied maternal instincts. Awww!!!
She decides to try to free it instead and walks over to one of the tubes. Grabbing the rectal in her teeth, she yanks powerfully*. It detaches with a popping sound and sends a stream of semi-liquid feces across the room. Luna restrains her gag reflex and does the same to the other tube, adding a significant quantity of urine to the mix.
This is the moment when Six reopens the door, having asked Trillia to translate the creature’s speech for them. Poor Trillia is standing right next to the door when he does and is simultaneously assaulted by the sight and the smell from the room. She staggers away, turning green and barely managing to keep from vomiting.
“By the moons!” says Korm, standing nearby, “What are you doing, Luna?”
Luna gestures for the others to join her, but nobody complies. Nameless, having ordered the dolgrim to sit in the corner and tie itself up (which it promptly, if vainly, attempts to do), shakes his head and says, “You’re insane! And believe me, I should know.”
After some persuasion, Trillia finally agrees to do so, but only after Gareth loans her his ring of adaptation and having cast a fly spell so that she can stay near the ceiling. The hobgoblin gurgles something as she nears its head. She turns and translates, “It said, ‘Cut me. Please cut me.’ Let me just say - whaa…?” She takes another look, this time peering into the creature’s beady eyes and says, “Speaking of insanity, I think this thing is too.” Looking around the chamber, she says, “I can see why.”
Luna transforms back into a shifter so that she can speak and proceeds to argue that they should free the creature and take it with them. While the others are arguing with her, Korm grows a pair of wings and flies into the room too. Casting a detect magic, he picks up auras of conjuration and transmutation magic from the band around the hobgoblin’s neck.
Flying down, Korm grimaces as he forces his fingers into the puffy flesh of its neck and around the band. As he pulls, it comes away easily in his hand. For a moment, he thinks that it is a large black band of some leathery material, until it suddenly turns around and attempts to wrap around his wrist. A startled Korm quickly grabs it in both hands, and it wriggles weakly in his grasp. “This thing’s alive!” He holds it in one hand and retrieves the petrified hobgoblin arm, and then places the band on it, which promptly wraps around the arm.
“It must be another of those symbiotic things,” says Luna, pointing at the wounds. “See, they’ve stopped healing. That’s what must have been healing them. Those bloody aberrations were cutting it, healing it, and cutting it again! Poor thing!”
“Stop saying ‘poor thing’!” snaps Nameless exasperatedly. “And we can’t take the damn thing with us. It can’t even walk!” He looks around and says, “All right - I’m going back to camp. Who’s with me?”
After a little more argument, Luna grudgingly agrees that the only option is to mercifully kill the creature. Korm draws his sword and steps up to the creature’s head. He hacks at its throat, but the layers of meat and fat absorb the impact of the blow, turning it into a shallow wound.
To Korm’s horror and those of the onlookers, the hobgoblin gurgles in glee as he strikes. It mumbles, “Aah, yes, cut me, cut me again, yesssss!” As it gasps and gurgles in evident pleasure, spasming and writhing in place as much as its bulk allows, Trillia says in a horrified whisper, “Is it just me, or did that thing just have an orgasm?”
Realizing there is no other real way to do it, Korm places the sword’s blade against the creature’s throat and saws into its throat. The hobgoblin continues to writhe and gurgle with glee as he cuts deeper and deeper. Finally, Korm hit’s the veins and arteries, sending blood jetting across the room. As the blood pools, the creature’s movements gradually slow and end as it bleeds to death.
Korm staggers from the room and the group barely pauses to dispatch the unfortunate dolgrim, which had actually managed to dislocate two of its arms in an attempt to tie itself up, before teleporting out of the chamber and back to the oasis they had camped at.
“I can’t believe what I just had to do,” says Korm, with a shudder.
“And I can’t believe I don’t have an acid orb spell prepared so that I can cast it on my eyeballs,” says Trillia.
“And I wish I knew a spell to wipe out the last five minutes of my memory,” says Nameless.
“Those bloody aberrations turned a hobgoblin into a permanent feast, turned it insane and made it a masochist!” snarls Luna, “I’m going to take that city down!”
“You’ll need an earthquake for that,” says Gareth. “You can’t do that yet, right?”
“Give me time,” says Luna grimly.
* First in-game moment where a player told me, "I unplug his butt"
Looking around the turn, Six looks into a chamber that is smaller than the previous one and seemingly empty. Though it is also lit by the sourceless green light, he notices a faint tinge of red to the right. After telling the others what he sees, Six carefully looks in, to see a column of red light against the right wall. As he watches, the column collapses in on itself and takes the form of a wraithlike hobgoblin in spiked armor.
Belying the martial and muscular form, the face is that of an elderly woman. As the figure steps forward, its face changes to that of a child, then an old man, then a youth, and continues to morph as it advances.
“Ethereal red hobgoblin coming your way!” calls Six urgently to the others, before quickly stepping into the room and to the side. Dropping his pole and readying his spiked chain, he says to the advancing figure, “Hello?”
The wraithlike hobgoblin ignores him and steps into the tunnel. Luna, with no real option for turning around, sniffs as it reaches her, but smells nothing. Without a pause, the hobgoblin steps into and walks through her, giving Korm, whose view of the tunnel is mostly blocked by her bulk, the amusing sight of half a spectral red hobgoblin sticking out above the bear’s back and advancing on him.
As it enters her, Luna is overwhelmed by a wave of absolute rage, so strong that she momentarily cannot see anything beyond the red haze of fury that clouds her vision. Her snout wrinkles as she snarls, causing Six to momentarily think that the hobgoblin is damaging her in some way. But as the wraithlike figure leaves her body, the emotion switches off as if it had never been. Korm, backing away into the bone-filled room, is barely touched as it brushes by and momentarily experiences the fury she did.
The hobgoblin ignores everyone and walks through the room, the bones not hindering its incorporeal stride. It steps into the wall beneath the entrance corridor. Even as a curious Luna backs out of the tunnel, the hobgoblin’s head appears through the floor of the corridor and rises in jerks, as if it was climbing a hidden staircase beneath the stone. It emerges completely as it reaches the doorway and then turns right.
Luna and Korm climb up and do likewise, to find it marching soundlessly down the corridor. They follow until it reaches the first turning, where it steps into the wall and does not reappear. Both check the wall and, finding no hidden doorways, return to tell the others what they saw.
Six, having searched the room the creature emerged from and found it completely empty, asks, “So what was that?”
“I don’t know,” says Korm, “But when it brushed by me I had this amazing rush of anger. I think I was feeling what it was.” Luna nods vigorously in agreement.
“It was some unusual form of undead, I presume,” says Trillia. “Probably formed as a byproduct of all these deaths.”
“Whatever it was,” says Nameless with a grin, “I’m guessing there are going to be some very surprised - and upset - aberrations when it reaches them. Pity we can‘t see that, but we should leave now.”
The others, however, want to check the end of the corridor they have been in before entering this chamber, and Nameless grudgingly agrees. Climbing out of the charnel chamber, the Angels proceed for a while before the tunnel ends at a closed door, through which they hear sounds of movement, along with some sloshing and squelching sounds, and high-pitched voices speaking in daelkyr.
Opening the door reveals that it opens onto ten-foot square platform halfway up the side of a large chamber, with stairs leading down to a floor where a few dolgrims are moving and working. A couple of them are moving large vats on wheels, which hold huge piles of bloodied flesh and fat resembling the provisions found in the previous dolgrims’ chamber. There are four doors leading out - two especially large ones, of which one is half-open, and two smaller closed ones. The loud gurgling sound emanates from beyond the half-open door, through which two more dolgrims emerge. They are carrying a huge ladle piled with more flesh and fat.
The dolgrims fail to notice the new arrivals some fifteen feet above them, their first sign of trouble being the sight of Luna leaping through the air at them. By the time Nameless has dropped a web in the area, and Six and Korm have leaped down the stairs with weapons swinging, only a single terrified dolgrim is alive.
After Nameless dismisses his spell and begins to question the dolgrim, Luna and Six walk across to look through the half-open door. Luna shoves open the door, releasing a horrible stench of mingled blood, waste and disease, especially the former.
The bulk of the square room beyond is taken up by what looks like a hobgoblin, except that it is ten feet tall and must weigh over two tons. The huge, corpulent creature is lying prone on its back on the floor of the chamber. The amount of meat and fat on it is incredible, hanging off in huge lumps. Its puffy eyes are almost hidden in the mounds of flesh around them. It is totally naked, except for a dark band around its neck, which has sunk deep into the fatty flesh. The pallid, blotchy skin is covered with sores. There are large wounds and gobbets of flesh missing from its body, blood leaking from them to the floor, which is covered with dried gore. Strangely, the wounds are gradually closing, flesh growing over them slowly.
The creature is attached to the wall by a pair of huge rusted chains, which end in large hooks that are buried in its flesh, which has grown around most of each hook. There are also two tubes that look like huge tentacles emanating from the walls, one extending into its rectum and the other around its penis. The only other thing in the room is a series of hooks on the wall, which hold cleavers and other implements, all caked with dried blood.
As Luna stares at the creature with a mix of horror and distaste, it turns its huge head slightly to look at her and makes a gurgling sound. The flesh around its arms and thighs ripples as it makes a futile attempt to move. With a disgusted snarl, Luna moves forward, thinking, I should just put it out of its misery.
Behind her, Six closes the door and says, “We really don’t need to see that.”
The questioning of the dolgrim proceeds - and ends - very quickly. It is far too scared and confused not to answer questions, but has little information. All it can say is that there are “lots, many lots” of creatures like it, that it (and the other dolgrims) was collecting food for the others, and that its leader is a mindflayer called Naxaliyen.
Luna, meanwhile, walks up to the hobgoblin’s head and lifts a clawed paw to smash its skull. As she is about to strike, the creature gives her a drooling smile and gurgles something happily in goblin (which she cannot understand). The action promptly triggers Luna’s mostly atrophied maternal instincts. Awww!!!
She decides to try to free it instead and walks over to one of the tubes. Grabbing the rectal in her teeth, she yanks powerfully*. It detaches with a popping sound and sends a stream of semi-liquid feces across the room. Luna restrains her gag reflex and does the same to the other tube, adding a significant quantity of urine to the mix.
This is the moment when Six reopens the door, having asked Trillia to translate the creature’s speech for them. Poor Trillia is standing right next to the door when he does and is simultaneously assaulted by the sight and the smell from the room. She staggers away, turning green and barely managing to keep from vomiting.
“By the moons!” says Korm, standing nearby, “What are you doing, Luna?”
Luna gestures for the others to join her, but nobody complies. Nameless, having ordered the dolgrim to sit in the corner and tie itself up (which it promptly, if vainly, attempts to do), shakes his head and says, “You’re insane! And believe me, I should know.”
After some persuasion, Trillia finally agrees to do so, but only after Gareth loans her his ring of adaptation and having cast a fly spell so that she can stay near the ceiling. The hobgoblin gurgles something as she nears its head. She turns and translates, “It said, ‘Cut me. Please cut me.’ Let me just say - whaa…?” She takes another look, this time peering into the creature’s beady eyes and says, “Speaking of insanity, I think this thing is too.” Looking around the chamber, she says, “I can see why.”
Luna transforms back into a shifter so that she can speak and proceeds to argue that they should free the creature and take it with them. While the others are arguing with her, Korm grows a pair of wings and flies into the room too. Casting a detect magic, he picks up auras of conjuration and transmutation magic from the band around the hobgoblin’s neck.
Flying down, Korm grimaces as he forces his fingers into the puffy flesh of its neck and around the band. As he pulls, it comes away easily in his hand. For a moment, he thinks that it is a large black band of some leathery material, until it suddenly turns around and attempts to wrap around his wrist. A startled Korm quickly grabs it in both hands, and it wriggles weakly in his grasp. “This thing’s alive!” He holds it in one hand and retrieves the petrified hobgoblin arm, and then places the band on it, which promptly wraps around the arm.
“It must be another of those symbiotic things,” says Luna, pointing at the wounds. “See, they’ve stopped healing. That’s what must have been healing them. Those bloody aberrations were cutting it, healing it, and cutting it again! Poor thing!”
“Stop saying ‘poor thing’!” snaps Nameless exasperatedly. “And we can’t take the damn thing with us. It can’t even walk!” He looks around and says, “All right - I’m going back to camp. Who’s with me?”
After a little more argument, Luna grudgingly agrees that the only option is to mercifully kill the creature. Korm draws his sword and steps up to the creature’s head. He hacks at its throat, but the layers of meat and fat absorb the impact of the blow, turning it into a shallow wound.
To Korm’s horror and those of the onlookers, the hobgoblin gurgles in glee as he strikes. It mumbles, “Aah, yes, cut me, cut me again, yesssss!” As it gasps and gurgles in evident pleasure, spasming and writhing in place as much as its bulk allows, Trillia says in a horrified whisper, “Is it just me, or did that thing just have an orgasm?”
Realizing there is no other real way to do it, Korm places the sword’s blade against the creature’s throat and saws into its throat. The hobgoblin continues to writhe and gurgle with glee as he cuts deeper and deeper. Finally, Korm hit’s the veins and arteries, sending blood jetting across the room. As the blood pools, the creature’s movements gradually slow and end as it bleeds to death.
Korm staggers from the room and the group barely pauses to dispatch the unfortunate dolgrim, which had actually managed to dislocate two of its arms in an attempt to tie itself up, before teleporting out of the chamber and back to the oasis they had camped at.
“I can’t believe what I just had to do,” says Korm, with a shudder.
“And I can’t believe I don’t have an acid orb spell prepared so that I can cast it on my eyeballs,” says Trillia.
“And I wish I knew a spell to wipe out the last five minutes of my memory,” says Nameless.
“Those bloody aberrations turned a hobgoblin into a permanent feast, turned it insane and made it a masochist!” snarls Luna, “I’m going to take that city down!”
“You’ll need an earthquake for that,” says Gareth. “You can’t do that yet, right?”
“Give me time,” says Luna grimly.
* First in-game moment where a player told me, "I unplug his butt"
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