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Shinobi (monk archetype)
Fast Stealth (Ex) at 2nd level a shinobi monk gains the ability to move a full speed and maintain stealth with no penalties, this replaces the bonus feat.
Clouded Mind (Ex) at 3rd level a shinobi monk gains a +2 bonus to saving throws versus detection spells. This replaces Still Mind.
Ki Pool (Ex) at 4th level a shinobi monk gains a pool of ki points, supernatural energy he can use to accomplish many amazing feats. The number of points in a shinobi monk's ki pool is equal to 1/2 his shinobi monk level + Wisdom modifier. At 4th level and every four levels thereafter, a shinobi monk must select a ki power from the general ki powers list. At 12th and above a shinobi monk may select one of the greater ki powers, but must meet all prerequesites and may have no more than 2 greater ki powers. (This is an alternate reading of the monk's ki pool class feature as it applies to Kaidan.)
Stealer In (Ex) at 5th level a shinobi monk gains a competence bonus to his stealth checks equal to 1/2 his shinobi monk level, rounded down. This replaces Purity of Body.
Displacement (Su) at 13th level a shinobi monk gains the effects of a displacement spell for 1 round as a swift action, but may not activate it once combat is engaged. He can do this a number of times per day based on 1/4 his shinobi monk level rounded down. This replaces Diamond Body.
Assassinate (Ex) at 15th level a shinobi monk gains the ability to perform an assassination attempt. After studying his target for 3 rounds, on a successful hit with a single strike as a standard action his opponent is slain unless the target succeeds on a Fort check. This replaces Quivering Palm.
Hide in Plain Sight (Ex) at 17th level a shinobi monk gains the ability to perform the stealth skill even while being observed. This replaces Timeless Body.
Smoke Body (Su) at 19th level a shinobi monk gains the ability to transform himself into vaporous smoke form for a number of rounds equal to his Wisdom modifier. He can move through any sized opening and move at his normal movement rate. This ability replaces Empty Body.
Twin Self (Su) at 20th level a shinobi monk gains the ability to split himself into two beings, each have half his normal hit dice for a number of rounds equal to his Wisdom score, though each retain his full abilities in normal form. Any ki powers use the shinobi monk's ki pool as a shared source. The twin being is not equipped, however he can be equipped. The two beings can be up to 120' feet apart, but must be within 30' feet of each other at the end of the duration, or sudden reunification will stun the shinobi monk unless he succeeds on Fort check, but is staggered for 1d4 rounds. If the twin being is separated by a greater distance than 120 feet or is killed, the shinobi monk must make a successful Fort check or is stunned for 1 round, even if he saves he is staggered for 1d4 rounds. This replaces Perfect Self.
Applying to all races and classes of Kaidan: I want to (optionally) include the Ki Potential Trait - this allows any person born in Kaidan having a minimum of 4 HD access to the Activate Ki feat.
I plan to create an expanded list of Ki powers, using some 3x ki powers, and some completely new ones which would apply to this trait, give monks more things to do, and build a ninja based on ki powers as well.
Activate Ki feat grants a Ki Pool of 2 points (half the current HD, as per monk, but does not increase with level and never more than 2 points, even if taken at higher level). Though may take the Extra Ki feat for 1 more ki point for 3 total.
Ki Powers:
In Kaidan a power of inner strength is inherent in all living beings called Ki which can be tapped to manifest limited spell-like powers. Because monks always possess ki powers, they serve as tutors to help others access their ki.
This is an expanded ki powers list usable in Kaidan. The general ki powers list consist of ki powers accessable by all classes with a ki pool, including those possessing the Ki Potential Trait and Activate Ki feat. The greater ki powers list is limited to Ki classes which only include monk and shinobi, at a minimum of 12th level. Only five ki powers can be acquired by 20th level, 1 per 4 levels starting at 4th. No more than 2 greater ki powers can be selected.
General Ki Powers List:
Ghost Step - by spending a ki point (as a swift action) you can become invisible for 1 round. By spending 2 ki points, you can become invisible for 1 round + 1 round per WIS bonus.
Ghost Sight - by spending a ki point (as a swift action) you can see invisible for 1 round. By spending 2 ki points, users can see invisible for 1 round + 1 round per WIS bonus.
Ki Armor - by spending a ki point (as a swift action) when unencumbered you can add your WIS bonus to AC for a number of rounds equal to your WIS bonus. This bonus does not stack with other WIS based bonuses to AC.
Ki Punch - by spending a ki point (as a swift action) you can perform unarmed strikes at distance up to 30' range, and works as natural reach, but you do not threaten your opponents square. This effect lasts for a number of rounds equal to your WIS bonus.
Ki Levitation - by spending a ki point (as a swift action) you may levitate up to your normal height and remain hovering in place for a number of rounds equal to you WIS bonus.
Ki Step - by spending a ki point (as a swift action) ignore one aspect of the terrain for a number of rounds equal to your WIS bonus, including walking on ice or water and other difficult terrains.
Ki Stride - by spending a ki point (as a swift action) you can move up to your speed, this does not count as a move action. This may still incur Attacks of Opportunity by opponents in adjacent squares.
Perserverance - by spending a ki point you can remove the effects of hunger and thirst for a single day, without negative effect. If you spend 2 ki points (as a swift action) you can increase the duration to a number of days equal to your WIS bonus.
Withstand - by spending a ki point (as a swift action) you can negate the effects of one condition for a single round, by spending 2 ki points (as a swift action) you can extend the duration for a number of rounds equal to your WIS bonus. This power does not remove the condition.
Greater Ki Powers List:
Abundant Step - (as per PRD)
Improved Ghost Sight - by spending 2 ki points (as a swift action) you gain true seeing for 1 round, by spending 2 additional ki points you can extend the duration to a number of rounds equal to your WIS bonus.
Improved Ghost Step - by spending 2 points of ki (as a swift action) can turn ethereal for 1 round. By spending 2 more ki points you can extend this duration to a number of rounds equal to your WIS bonus.
Improved Ki Punch - by spending 2 ki points (as a swift action) functions as Ki Punch, but at a range of 60'
Fast Stealth (Ex) at 2nd level a shinobi monk gains the ability to move a full speed and maintain stealth with no penalties, this replaces the bonus feat.
Clouded Mind (Ex) at 3rd level a shinobi monk gains a +2 bonus to saving throws versus detection spells. This replaces Still Mind.
Ki Pool (Ex) at 4th level a shinobi monk gains a pool of ki points, supernatural energy he can use to accomplish many amazing feats. The number of points in a shinobi monk's ki pool is equal to 1/2 his shinobi monk level + Wisdom modifier. At 4th level and every four levels thereafter, a shinobi monk must select a ki power from the general ki powers list. At 12th and above a shinobi monk may select one of the greater ki powers, but must meet all prerequesites and may have no more than 2 greater ki powers. (This is an alternate reading of the monk's ki pool class feature as it applies to Kaidan.)
Stealer In (Ex) at 5th level a shinobi monk gains a competence bonus to his stealth checks equal to 1/2 his shinobi monk level, rounded down. This replaces Purity of Body.
Displacement (Su) at 13th level a shinobi monk gains the effects of a displacement spell for 1 round as a swift action, but may not activate it once combat is engaged. He can do this a number of times per day based on 1/4 his shinobi monk level rounded down. This replaces Diamond Body.
Assassinate (Ex) at 15th level a shinobi monk gains the ability to perform an assassination attempt. After studying his target for 3 rounds, on a successful hit with a single strike as a standard action his opponent is slain unless the target succeeds on a Fort check. This replaces Quivering Palm.
Hide in Plain Sight (Ex) at 17th level a shinobi monk gains the ability to perform the stealth skill even while being observed. This replaces Timeless Body.
Smoke Body (Su) at 19th level a shinobi monk gains the ability to transform himself into vaporous smoke form for a number of rounds equal to his Wisdom modifier. He can move through any sized opening and move at his normal movement rate. This ability replaces Empty Body.
Twin Self (Su) at 20th level a shinobi monk gains the ability to split himself into two beings, each have half his normal hit dice for a number of rounds equal to his Wisdom score, though each retain his full abilities in normal form. Any ki powers use the shinobi monk's ki pool as a shared source. The twin being is not equipped, however he can be equipped. The two beings can be up to 120' feet apart, but must be within 30' feet of each other at the end of the duration, or sudden reunification will stun the shinobi monk unless he succeeds on Fort check, but is staggered for 1d4 rounds. If the twin being is separated by a greater distance than 120 feet or is killed, the shinobi monk must make a successful Fort check or is stunned for 1 round, even if he saves he is staggered for 1d4 rounds. This replaces Perfect Self.
Applying to all races and classes of Kaidan: I want to (optionally) include the Ki Potential Trait - this allows any person born in Kaidan having a minimum of 4 HD access to the Activate Ki feat.
I plan to create an expanded list of Ki powers, using some 3x ki powers, and some completely new ones which would apply to this trait, give monks more things to do, and build a ninja based on ki powers as well.
Activate Ki feat grants a Ki Pool of 2 points (half the current HD, as per monk, but does not increase with level and never more than 2 points, even if taken at higher level). Though may take the Extra Ki feat for 1 more ki point for 3 total.
Ki Powers:
In Kaidan a power of inner strength is inherent in all living beings called Ki which can be tapped to manifest limited spell-like powers. Because monks always possess ki powers, they serve as tutors to help others access their ki.
This is an expanded ki powers list usable in Kaidan. The general ki powers list consist of ki powers accessable by all classes with a ki pool, including those possessing the Ki Potential Trait and Activate Ki feat. The greater ki powers list is limited to Ki classes which only include monk and shinobi, at a minimum of 12th level. Only five ki powers can be acquired by 20th level, 1 per 4 levels starting at 4th. No more than 2 greater ki powers can be selected.
General Ki Powers List:
Ghost Step - by spending a ki point (as a swift action) you can become invisible for 1 round. By spending 2 ki points, you can become invisible for 1 round + 1 round per WIS bonus.
Ghost Sight - by spending a ki point (as a swift action) you can see invisible for 1 round. By spending 2 ki points, users can see invisible for 1 round + 1 round per WIS bonus.
Ki Armor - by spending a ki point (as a swift action) when unencumbered you can add your WIS bonus to AC for a number of rounds equal to your WIS bonus. This bonus does not stack with other WIS based bonuses to AC.
Ki Punch - by spending a ki point (as a swift action) you can perform unarmed strikes at distance up to 30' range, and works as natural reach, but you do not threaten your opponents square. This effect lasts for a number of rounds equal to your WIS bonus.
Ki Levitation - by spending a ki point (as a swift action) you may levitate up to your normal height and remain hovering in place for a number of rounds equal to you WIS bonus.
Ki Step - by spending a ki point (as a swift action) ignore one aspect of the terrain for a number of rounds equal to your WIS bonus, including walking on ice or water and other difficult terrains.
Ki Stride - by spending a ki point (as a swift action) you can move up to your speed, this does not count as a move action. This may still incur Attacks of Opportunity by opponents in adjacent squares.
Perserverance - by spending a ki point you can remove the effects of hunger and thirst for a single day, without negative effect. If you spend 2 ki points (as a swift action) you can increase the duration to a number of days equal to your WIS bonus.
Withstand - by spending a ki point (as a swift action) you can negate the effects of one condition for a single round, by spending 2 ki points (as a swift action) you can extend the duration for a number of rounds equal to your WIS bonus. This power does not remove the condition.
Greater Ki Powers List:
Abundant Step - (as per PRD)
Improved Ghost Sight - by spending 2 ki points (as a swift action) you gain true seeing for 1 round, by spending 2 additional ki points you can extend the duration to a number of rounds equal to your WIS bonus.
Improved Ghost Step - by spending 2 points of ki (as a swift action) can turn ethereal for 1 round. By spending 2 more ki points you can extend this duration to a number of rounds equal to your WIS bonus.
Improved Ki Punch - by spending 2 ki points (as a swift action) functions as Ki Punch, but at a range of 60'
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