boredgremlin said:
The problem is that your grossly exaggerating those problems.
...
So WotC puts in a little paragraph in the pirate book that says " the woody-dom elf guard class in this setting instead gets the ability to breath water, sail better and perhaps influence or anticipate the weather. Nothing else changes."
There you go. They were bound by nothing about the fluff.
That's a problem, though, because the wood elves are not water-breathing sailors with weather magic. They're wood elves who live in woodydom.
Because I speak a language, I like my words to have meaning and not to just change based on the whims of designers who can't be buggered to simply not tell me how to use elves in my own games.
Especially when they can just save the whole wood elf fluff text for the "Forest of Wood Elves" adventure and not make me work around their own idea of what kind of fun I should have.
You want wood elves in woodydom somewhere? Use them where appropriate. Don't use them where they wouldn't work. Jamming them into every corner of the game is exasperating and limiting and ultimately unnecessary since there are things like adventures and settings out there if you are too new/lazy/time-poor to figure out that there are wood elves in your game.
boredgremlin said:
Its a simple matter of value for my money. The core books should have every single thing I or anyone else might need to get in and play a few adventures without a bunch of extra work or expense.
I don't know what more you need than "MacGuffin is in a place filled with monsters and traps. Go get it." I have played D&D for over a decade without too much variation on that basic theme.
And if you do need more than that, then you can
google something, or pay WotC $40, or pay me $10.
In fact, here's a freebie: There is a pie in a room with an orc. The pie is delicious. You are hungry.
Another one: Goblins are attacking farms. They stole Farmer MacGreggor's prize cow. Farmer MacGreggor promised to pay you prize money if you got it back before they ate it.
A third for good measure: There is a red dragon who demands virgin sacrifices every month, and he sits on a heap of treasure looted from the surrounding towns. Go kill it and take its stuff.
If D&D is supposed to be an individual group's game, then WotC shouldn't try and tell everyone the way the world is. Rather, they should give DMs the tools they need to make an adventure quickly, and worry about the world detail later (if at all).