nightwalker450
First Post
Some chance for long term affects built in would be nice. The only long term status affect 4e had were diseases. What they should have done (or look to next edition), is for some default "diseases" to be applied at certain points. My first thought, is apply it when the character falls unconscious (or when they are revived).
Type of Disease (Dependent upon defense that was attacked to drop you)
Severity (Dependent on # Failed Death Saves or # HP below 0 when revived)
Of course make it so you can only gain one of these per encounter, to prevent an absolute death spiral.
But that's just one idea, I've been thinking on.
Type of Disease (Dependent upon defense that was attacked to drop you)
Severity (Dependent on # Failed Death Saves or # HP below 0 when revived)
Of course make it so you can only gain one of these per encounter, to prevent an absolute death spiral.
But that's just one idea, I've been thinking on.