Abraxas
Explorer
It has been my experience that there was not a lot of healing in combat - it was always better to put the opponents down and then patch up afterward. At higher levels we saw more in combat healing, but that was because the damage the bad guys could deal to us was high enough that you couldn't be at 25% of your HP and survive.Also, just curious, it seems that a lot of people have a problem with healing surges in combat making hit points bounce up & down.
Prior to 4E, or with Pathfinder, did healing just not happen in combat in your games? Was it almost always done post combat with wands, scrolls & potions, plus whatever else the cleric could add?
I've been playing D&D since the late 70s and I've always seen healing go on within combat - be it the cleric casting Cure Light Wounds, somebody pulling out a Potion of Healing & chugging it or the paladin laying his hands on somebody.
In 4E most of the healing surge usage was triggered usage during combats - especially after the monster damage fix which really trashed our non optimized characters. Half of the PCs took a multiclass feat that gave them the ability to trigger healing surges and we changed the rule so that instead of it being once per day it was a number of times per day = to the number of times the power would normally be able to be used per encounter.