Blackwarder
Adventurer
How about this: when you cast cure wounds in a higher spell slot you can either increase the healing by 2d8+1 or increase the range of the spell by 10 feet so a cure wounds spell cast at 3rd level spell slot could either heal for 5d8+3 with range touch, heal for 3d8+2 with range of 10 feet or heal for 1d8+1 with range of 20 feet.
On a side note, what do you guys think about changing the name of the spell to rejuvenate, cinsidering that HP does not actually represent physical wounds wouldn't it be better to have the spell that actually fill up HP not have wounds in its name? We can keep the cure wounds spells for dealing with actual wounds.
Warder
On a side note, what do you guys think about changing the name of the spell to rejuvenate, cinsidering that HP does not actually represent physical wounds wouldn't it be better to have the spell that actually fill up HP not have wounds in its name? We can keep the cure wounds spells for dealing with actual wounds.
Warder