D&D 5E Should D&D Have a 9th School of Magic (Restoration)?


log in or register to remove this ad


School of magic are stupid. Some of them are grouped together for simple meta reason (what they DO in the GAME) and other thematically (what they DO in the WORLD) and it bugs me.

Magic either manipulates energy, it manipulates matter, or manipulates time or space. Everything else is just a variation of those.

And then you can have actual 'SCHOOLS' focusing on goals for using magic.
 



This sounds like a good idea to me. It's got a strong Elder Scrolls vibe and I'm here for it.

I haven't read the whole thread, but has someone homebrewed a Restoration Wizard subclass yet? I've got nothing against clerics being the de-facto "healers" in the game, but maybe wizards could maybe have a few Medicine classes at the academy.
 

The School of Necromancy subclass shouldn't have been included in the Player's Handbook at all, instead being included in the Dungeon Master's Guide as a villainous class option.

(That's right! I said it!)
 

The School of Necromancy subclass shouldn't have been included in the Player's Handbook at all, instead being included in the Dungeon Master's Guide as a villainous class option.

(That's right! I said it!)
or we could make necromancy not evil as given how often play characters defy death clearly the fates are our foe.
 

We need only 6 schools: (options for mage colors)

Life school - Gray mage(combination of white and black for healing and necromancy); radiant and necrotic damage, healing, resurrecting, animating dead, ability draining,

Elemental school - Red mage; elemental forces, acid, cold, fire, lightning, thunder damage

Nature/matter school - Green mage; polymorphing, changing size, ability boosts, manipulating nature and weather, poison damage, summoning plants and animals,

Primal school - Blue mage; manipulation of magic, dispelling, enchanting, force damage, detection

Mind school - Orange mage, telepathy, mind control, illusions,

Summoning school - Yellow mage; Teleportation, astral travel, summoning outsiders
The paladin subclasses have an unspoken color scheme that comes straight from the source fiction (the white knight has taken the oath of devotion, the green knights has taken the oath of the ancients, the red knight has taken the oath of vengeance, and the black knight has broken is an oathbreaker).
 


Remove ads

Top