I think you may be missing the point of what improv classes are. It's not about perfecting your performance or playing a character, etc. That's what regular acting classes are for. Improv classes are for learning how to think on the fly, flow with the scene, riff off what is happening at the present moment and letting go and taking chances. Improv classes would help any player or DM improve with D&D.
I agree with most that improv classes shouldn't be mentioned as a requirement or suggestion to better DMing but there should be improv tips, as iserith, suggested which could enhance play.
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I also think there are many things about (some) improv acting which are quite counter to roleplay, despite seeming very similar at first glance.
It sounds like you're going to be on a stage with a group of people and being asked to perform.
That's kind of what a gaming session is though, right? It just the group performing is also the audience.
So the things that make improv theater work well also make D&D work well.
Well the word "perform" is the problem. For some people that sounds like hell on earth. Not me - I love to ham it up (hence I'm the DM) but for others, they would hate it.
You don't have to say no to narrate failure.![]()
What I was thinking when I made my post was not failure of an attempt but an attempt to do something against the rules, leading to the GM to put on her referee hat.
That's interesting and does sound cool, however I think most people when they see the word "improv" think of things like "who's line is it anyway?" and other improv comedy performances and that's where the intimidating part comes in. It sounds like you're going to be on a stage with a group of people and being asked to perform.