comrade raoul
Explorer
I disagree with Sean on math. It turns out that increases to threat range can be modeled as multiplying your weapon's base damage by an amount equal to 1 + ((the increase in the probability of a threat) * your multiplier)): for a scimitar or falchion, keen increase expected weapon damage by 15%.Gez said:One rant of Sean that I actually wholeheartedly agree with:
http://www.seankreynolds.com/rpgfiles/rants/keenimprovedcritstacking.html
http://www.seankreynolds.com/rpgfiles/rants/keen_medium.html
Keen is a very weak enhancement, actually. An energy damage (such as flaming) is much better. In fact, a simple straight +1 is better.
This increase is better than the 3.5 points of expected damage from an energy enhancement only when your weapon damage is 24 or higher (since 24 * .15 = 3.6), which is generally possible only for high-level characters and probably mainly for two-handed weapons. So, keen scimitars and rapiers are almost never worthwhile, but keen is better than an energy enhancement on a +5 falchion used by a character with Greater Weapon Specialization and at least 24 Strength -- certainly possible at very high levels, but not before then.