RangerWickett
Legend
This came up in a game this weekend. I was on horseback, and was being chased by a flying spellcaster. I was low on hitpoints and just wanted to make sure I could dodge the fireballs he was hurling from his wand. I told the GM I was going to spend my full action, or ready, or whatever was necessary to be able to get the horse to react to an incoming attack and move to avoid it.
My thought was, the mage would use his wand or cast some sort of spell, and I'd see where he's aiming, and then turn the horse to move some place else. The fireball would explode behind me, and I'd get that nice cinematic "fleeing while weapons hit all around you" scene as I made for cover.
The GM said I could ready an action to move when the mage attacked, and that sounded like a yes to me, so I did it. Then on the mage's turn, he shot a fireball, and I said, "Okay, where he aiming?"
The GM shook his head and said that my readied action was in response to him using the wand, and that there was no chance to respond to the actual fireball targeting. After a bit of arguing, the GM agreed to rewind time, saying that my character would have known that fireballs apparently travel at the speed of light or something and cannot be dodged. So I drank a potion instead, and ended up at 4 hit points after the fireball.
So, in your game, would it be possible to react to where a fireball is headed and move out of the way? Maybe still require a reflex save, but give the person evasion for the round?
My thought was, the mage would use his wand or cast some sort of spell, and I'd see where he's aiming, and then turn the horse to move some place else. The fireball would explode behind me, and I'd get that nice cinematic "fleeing while weapons hit all around you" scene as I made for cover.
The GM said I could ready an action to move when the mage attacked, and that sounded like a yes to me, so I did it. Then on the mage's turn, he shot a fireball, and I said, "Okay, where he aiming?"
The GM shook his head and said that my readied action was in response to him using the wand, and that there was no chance to respond to the actual fireball targeting. After a bit of arguing, the GM agreed to rewind time, saying that my character would have known that fireballs apparently travel at the speed of light or something and cannot be dodged. So I drank a potion instead, and ended up at 4 hit points after the fireball.
So, in your game, would it be possible to react to where a fireball is headed and move out of the way? Maybe still require a reflex save, but give the person evasion for the round?