GMforPowergamers
Legend
so if I make a new character, and you say "Hey you can't make it make sense to bring it in until next week" and I calm and cool say "AOK, I'll see you next week, good luck guys" whats the issue...Yeah, I want to bring that player back in as soon as possible… but it needs to make some sense.
ok, it is dozens of pages over two posts...lots of calling me rude, and saying a 25ish year old who ran games for almost 10 years being 'unexperienced'I'll take your word for it. This is my third post in it and I only read the first page.
yup the exact scenario was late 90's 2e game my 7th level wizard was imprissioned, I had 2 ways out, I got my 20% MR roll and failed, and a save, I failed... at witch point we were about a half hour into the saterday night game. The DM was clear on what it would take...his NPC, and we coudlnt' go back to town just then. I could draw a new 1st level character, but as per his rules he would have to watch me roll stats, and OK all weapon and non weapon profs, so I could wait till after game to do so. So I went to the movies with my girlfriend, called (game was still going) and he said there was still 0 way for me to come in...so over the week between games I went and talked thourogh my 1/1 Dwarven Fighter/Cleric."Back in the day" you also had to start at 1st level. Or ended up playing a hireling and literally be another party member's servant.
I showed up the next week, and after about 30mins my new PC was captured naked chained to a wall...so after a fight they freed me, gave me a club and I joined the party... I helped finished this quest as the dwarf, we went to the NPC and he gave us a quest, when we finished it my Dwarf was either 5/6 or 6/5 something like that...but my wizard was WAY more awesome and so I went back to him even though other characters were about 11th level at the time...
if that option was an option...it was not. We played into late at night, but at no point would I ever be able to join the game until AFTER this session...Having to wait a few hours to join with a brand new character isn't much of a chore.
nobody is talking about dieing...we are talking about 2 examples 1 I just explained up post, and 1 where in a high level plane hopping campaign some PCs were banished with no way to get back, and even the DM said he had no way to get them back...So dying has to be an equivalent penalty to being stunlocked?
no, but if you tell a player that he can't play again from this point until the next session then leaving is an option as long as the player isn't rude about it...So you should be able to replace characters after every fight?
I don't know anyone who is suggesting this.Why not just remove death from the game or have characters respawn like World of Warcraft? Or DragonAge: Inquisition where so long as you don't wipe, everyone just staggers to their feet at the end of the fight in unison.
I was talking shoots and latters... but ok. If we have a game night planed, and you know I gave up a date night with my GF to be here, and 30 minutes in something happens that stops me from playing for the rest of the night (hours) and I say "All right, I will show up next game night and love to play with you guys, but I have other things to do if I'm not playing"Yes.
But you *can* be removed from play in Monopoly. Which can take a couple hours to play. With bad luck, you could be out of play in 30 minutes watching everyone else circling the board for 90 more minutes.
I have no idea what twilight Imperium is, but I have never had a risk game last more then 2 hours...and often as players are peeled off of risk they play something else...at least at our game nights. it's not often people are told "Sit there and play nothing"And Risk for that matter, which can run up to 8 hours.
To say nothing of a game like Twilight Imperium...
even that I doubt it a good number, but we can go with that...when you aren't talking you are reacting, taking in info for your character to use later, and still playing.Assuming you have a five person table (including the DM) and everyone is talking the exact same amount during RP sessions (which is a stretch given the DM generally talks twice or three times as much) you verbally contribute 20% of the spoken words at the table.
However when you have no character you can play you are doing none of that.
but again, even if I play a character who only react every little while, my character is still there, watching and learning...And, assuming they're running more than one creature and non-hordes, the DM will likely be making twice as many rolls in combat as any other player. So you're in the spotlight of combat roughly 15% of the time.
Add a fifth player and those numbers drop.
yes but that minority is literally THE GAME...The difference between being dead and unable to participate and being alive and participating is still a minority of the game.
the example given that started this I have said many times the DM didn't allow any fancy work arounds, and we didn't have pocket electronics...so yes if you have something to do that will allow you to play in some way, it lessens the problem of not being able to playAnd you could still conceivably offer suggestions in play. Acting as the 18 Intelligence wizard's subconscious. "If Bob the fighter were here I know just what he'd say…"
witch is why I said another survivior arrives... he tells you how he was one of 18 survivors who have slowly been picked off...now he/she is alone and just got here...Finding just one survivor in the middle of an Alberta winter in a building without power in an area under the control of maniacs that hunt and kill people on sight was a stretch.
so again "Wow I just got here, lucky for me you guys are here too"Two just pushes things to incredulity. Especially when the first said they were alone.
yup it took about a month in my example to be freedHad I made an issue of it, sure there's suddenly be a second survivor. But he and I bought thought it'd be a one session thing. The rest of the party though is taking their sweet time...
Yes.
Because I'm still spending time with friends. I made a task for myself of managing the sound. I drew my webcomic. I listened and laughed with the jokes. Because my friends are funny and watching the chaos unfold at the table is always entertaining.
(And when the party got separated, the GM tasked me with running them through their little adventure.)
so again, "Hey we can work around the problem there for there is no problem"
I don't...I don't fault you or think your idea of fun is wrong, but it isn't fun for me... on the other hand funny lets players playing video games (especially onse I suck at) is fun to me.Hey, I spend one free evening a week watching stranger play RPGs on Critical Role. Which is people I don't know personally with a story I can never impact.
Nobody has a problem with you finding it fun, but you can't expect EVEYRONE to find it fun.Why would I have a problem spending a similar length of time watching my friends play in a story I can impact in the future?
me either... however I have seen 30-45 minutes straight of none of it...even entire sessions. SO yes I could sit there wait for Larry to go to the bathroom and joke around, then when he comes back go back to sit quitly. I could if the party splits up talk to the part he isn't running...but since hindsight is 20/20 I can tell you it didn't happened The party didn't split.I have never seen a table entirely focused on the game at all times and not occasionally drifting into side conversation in my twenty-five years of gaming.
second or third post I said that I stopped playing the game and that there were a lot of warning signs (and heck yeat this is one) about the DM being bad.*ahem*
Your DM is penalizing you for being social during a social game for 3hrs and 15 mins...and you see nothing wrong with it???