Sigil is in the DMG!

I'm A Banana

Potassium-Rich
Now I know my position on this, but I think, as with everything, there is probably more than one angle.

So, here's the relevant bits re-posted for reference:

WotCMiko said:
Sigil is in, mostly because I whined at James Wyatt until he gave me a paragraph about it for the DMG.

Ah, editor power...!

And...
WotCMiko said:
Sigil is still under development, as it were, and you'll see more about it in future projects. But it still exists, and the Lady of Pain still rules it, and it's still the City of Doors.

Purely for my own amusement I've done some speculation about Sigil's place in the 4E cosmology, and I'm very, very excited to see where it goes. The soul of Planescape (near and dear to me) will remain very much alive.

This will fit VERY well with my first 4e campaign, methinks.... :)
 

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I'm still not using most of the 4e cosmology myself. Bits and pieces of it in my version of the Great Wheel. I'll see what they're doing with Sigil, but really all I need is the fluff from Planeswalker.com. If they "mess it up" I can ignore it, if they do something cool I'll use it. But all there is is a paragraph in the DMG, so I'm not expecting much there. And any further development will likely be in books devoted to the new cosmology, which I'm not likely to buy.
 

I have always looked at Sigil as its own Transitive plane, especially considering creatures never have the extraplanar subtype when in the The Cage.

I wonder if in 4th Ed it will be its own Dominion in the Astral Sea, or something else.
 

I had already intended to use somthing similar to the City of Doors, the Hidden Library or the World Serpent Inn in my next campaign. I never played Planescape (although I was interested in it), but I've read it and I really like the concept.
 

That's always good news, it's another sign that you can't keep a good campaign setting down...

But anyways it also shows that you can have Sigil independent of the great wheel cosmology (which I liked) too for those who don't want to use it.

Sigil will at least provide something for all levels of planar adventures.
 

In my view, as some others have said, the "great wheel" was always just one way of looking at the multiverse. An "artistic representation," not a literal truth. All those other planes can still exist (and more!), and just not be common action on the Material Plane (they are the Clueless, after all).

What's going to bump it around more is the shakeup of the planar peoples, the demons, the devils, the celestials, the slaadi, the elemental planes, the yugoloths, the eladrin...this is going to change the conflicts in and around Sigil pretty dramatically. Not that that's totally a bad thing.

A paragraph in the DMG isn't much, but it's enough to say "Sigil is a planar metropolis where beings from other planes comingle under the watchful eye of a mysterious being called the Lady of Pain, about whom little is known with certainty. Called 'The City of Doors,' it contains portals to every other plane in existence (including alternate material planes). It is also known as 'The Cage,' because these portals are the only way into or out of the city. It is shaped like a torus, with the city on the inside of the disc, but nothing outside of it. Philosophy and politics characterize the lives of those who live here, and many claim allegience to one of several philosophical clubs, called 'Factions,' whose influence is felt in the city and beyond. Though the Lady of Pain recently officially disbanded the Factions due to a violent war, the Factions are, at their core, philosophical ideas, which are much harder to eradicate, and so have clung together as social groups. Because creatures from all other planes can converge here without fear of great physical violence (thanks to the godlike power of Lady of Pain), it is often used as a neutral meeting ground for otherwise warring groups of creatures."

This would pretty much make me happy enough. Heck, it's probably MORE detailed than it needs to be with that paragraph, but as long as all those are in place, it'll fit my 4e plans snugly.
 

Similar to the "Points of Light" campaign setting for 4E, I plan on using sort of a "Planes of Light" cosmology. Put in the stuff that I like or find useful scattered throughout empty black nothingness. (Sigil is definitely in.) Other Planar stuff that seems weak or unfun will be "out there somewhere" but not fixed or detailed in any way.
 

You know, I'd actually say that Sigil works better with the Astral Sea than with something as orderly as the Great Wheel.

Anyway, much respect to Michele Carter for getting Sigil into the DMG.
 

One of the things that always irritated me about Sigil was its location. "So the city is located above the spire of Concordant Opposition, despite the fact that even greater deities can come no closer than 100 miles to said spire?" "Yep!" "Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiight."

I might have been more accepting of Planescape had this not been the case; the fact that this just Should Not Work really snapped my suspenders of disbelief.
 

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