howandwhy99
Adventurer
As far as senseless rules, I don't understand the progression pattern in the XP advancement charts. It's all over the board. But then maybe something is happening behind the scenes, with the game design itself, which makes those numbers necessary.
Silly stuff? Honestly, I find the check system, saving throws, and ability modifier amounts silly. Heck, they've all but done away with ability scores for ability modifiers, a painfully bad move that as it makes so much of the game either unbalanceable with the d20 dice used and monotonous to play.
It isn't your father's D&D, but hopefully it's enough to keep the hobby alive.
Silly stuff? Honestly, I find the check system, saving throws, and ability modifier amounts silly. Heck, they've all but done away with ability scores for ability modifiers, a painfully bad move that as it makes so much of the game either unbalanceable with the d20 dice used and monotonous to play.
It isn't your father's D&D, but hopefully it's enough to keep the hobby alive.