Greenfield
Adventurer
Okay, to qualify myself, I've never played a Monk, and I'm far from an expert on them.
Conventional wisdom says that the best way to optimize a Monk is not to play a Monk. Play another class applying a monk-ish theme, then take the feats for Monk-like abilities.
From my extremely naive perspective (having seen one played many times), one big thing is that they rely largely on hand to hand, which inherently denies them the advantages of half their equipment (specifically, the weapons). And in D&D, your equipment is half of what you are.
So I had the silly thought: What if you added a Feat or class ability that would allow Monk to apply the bonuses and abilities of any one weapon in their possession to their unarmed strike?
Own a +2 dagger? Channel that magic to gain +2 to hit and damage with unarmed strike. It's a flaming longsword +3? Flaming fists +3. Vorpal? You just learned how to break someone's neck.
The ability/feat would let the character spend a Move action to channel the power of the weapon (same as needed to draw it) into their hands. Another Move action to dismiss the power (same as sheathing a weapon), so "changing weapons" is the same for a Monk as anyone else.
You could "drop" the power as a free action, but couldn't channel that same weapon again until you spent a full round action "refocussing". That makes it the same as dropping a weapon instead of re-sheathing.
Only melee weapons in the character's possession, of course. Lose the weapon, lose the power, so you can't borrow someone elses Great Sword of Awesome Niftiness, channel the power, then hand the blade back.
Would this be a good way to bump the Monk up to a more competitive level? Or is it one of those things best left alone?
Or has this already been done?
Conventional wisdom says that the best way to optimize a Monk is not to play a Monk. Play another class applying a monk-ish theme, then take the feats for Monk-like abilities.
From my extremely naive perspective (having seen one played many times), one big thing is that they rely largely on hand to hand, which inherently denies them the advantages of half their equipment (specifically, the weapons). And in D&D, your equipment is half of what you are.
So I had the silly thought: What if you added a Feat or class ability that would allow Monk to apply the bonuses and abilities of any one weapon in their possession to their unarmed strike?
Own a +2 dagger? Channel that magic to gain +2 to hit and damage with unarmed strike. It's a flaming longsword +3? Flaming fists +3. Vorpal? You just learned how to break someone's neck.
The ability/feat would let the character spend a Move action to channel the power of the weapon (same as needed to draw it) into their hands. Another Move action to dismiss the power (same as sheathing a weapon), so "changing weapons" is the same for a Monk as anyone else.
You could "drop" the power as a free action, but couldn't channel that same weapon again until you spent a full round action "refocussing". That makes it the same as dropping a weapon instead of re-sheathing.
Only melee weapons in the character's possession, of course. Lose the weapon, lose the power, so you can't borrow someone elses Great Sword of Awesome Niftiness, channel the power, then hand the blade back.
Would this be a good way to bump the Monk up to a more competitive level? Or is it one of those things best left alone?
Or has this already been done?