5E Simple Character Sheet if you want one

dnd4vr

Adventurer
UPDATE: Attached is version two of the character sheet with some suggestions from members. I hope people like it and find it useful.

So, I made up a simpler character sheet for my own style of play/notes for a character. It won't be for everyone, obviously, but Ithought I would share it in case people are looking for something like it.

It is form-fillable.

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dnd4vr

Adventurer
I like that a lot.
That's a nice sheet.

I'm old and I like these: D&D5E – Character Sheet [rev7] - I already know where everything is located. :)
Thanks. I was going for an old-school look--simple, direct, all the important info on one page. Eventually, I might add some functions for auto-ability mod (so people don't forget to adjust it like I did bows head in shame...) and total weight carried.

If anyone has an suggestions for making it better--with the understanding that I don't want a cluttered and crazy sheet--please let me know!
 

dnd4vr

Adventurer
Nice Sheet. The Con mod for your example character is wrong. (Your hp are right though.)
I also forgot Navigator Tools and Vehicle (Water) under proficiency.... boy, that is awfully full of errors. I hope my DM doesn't find out! He'll want to double-check everything on my current character! :D
 

coolAlias

Explorer
Very nice - I especially like the Weapons layout. Still can't figure out why there are only 4 slots on the standard sheet and no place to enter the weapon's range... though yours is missing the damage type (not that most people can't figure that out in 2 seconds if they don't already have it memorized).

"Defenses" seems like it could be removed and noted in the appropriate Race / Class / etc. Features sections, perhaps because it's unclear to me what all would be entered there. A Barbarian, for example, has Unarmored Defense and damage resistance while raging, a Rogue has Evasion and Uncanny Dodge, plus the plethora of other abilities and magic items that might come into play. The allocated space seems either redundant or insufficient or both.

If it were me, I'd combine Racial Traits and Class Features into one "Features" and provide lines all the way to the end of that column, moving "Treasure" to the space currently occupied by "Other Notes." For classes like Monk, the more lines the better, especially if they have lots of Racial Features and take some feats.

If you do that, then Other Notes would need to go on the back, in which case you might also consider extending the equipment to the bottom and moving Treasure back there, too.
 

dnd4vr

Adventurer
Very nice - I especially like the Weapons layout. Still can't figure out why there are only 4 slots on the standard sheet and no place to enter the weapon's range... though yours is missing the damage type (not that most people can't figure that out in 2 seconds if they don't already have it memorized).

"Defenses" seems like it could be removed and noted in the appropriate Race / Class / etc. Features sections, perhaps because it's unclear to me what all would be entered there. A Barbarian, for example, has Unarmored Defense and damage resistance while raging, a Rogue has Evasion and Uncanny Dodge, plus the plethora of other abilities and magic items that might come into play. The allocated space seems either redundant or insufficient or both.

If it were me, I'd combine Racial Traits and Class Features into one "Features" and provide lines all the way to the end of that column, moving "Treasure" to the space currently occupied by "Other Notes." For classes like Monk, the more lines the better, especially if they have lots of Racial Features and take some feats.

If you do that, then Other Notes would need to go on the back, in which case you might also consider extending the equipment to the bottom and moving Treasure back there, too.
Thanks!

For Weapons, I debated removing Wt. since everything could be listed as I did under equipment and the weight would go there. But, some people have tons of gear, so every slot is important.

I could resize some of the fields under Weapons so you could add "b,p,s" to indicate type if you wanted to.

"Defenses" was meant to serve as an "other notes" for AC and Armor. It could include an item not armor, a race or class feature for your own reminder. For instance, I can't tell you how many times I forget about Uncanny Dodge for Rogues!!! I know they have it, but when I take damage I just don't think about it! So, for this sheet I would put it under "Defenses" as well as Class Features, just to help me think of it.

Combining Race and Class Features isn't a bad idea and would remove the gap, adding an additional line or two.

Either way, it also makes sense to move Other Notes to the left-side and place Treasure under equipment.

Thanks for the feedback!!! :)
 

coolAlias

Explorer
"Defenses" was meant to serve as an "other notes" for AC and Armor. It could include an item not armor, a race or class feature for your own reminder. For instance, I can't tell you how many times I forget about Uncanny Dodge for Rogues!!! I know they have it, but when I take damage I just don't think about it! So, for this sheet I would put it under "Defenses" as well as Class Features, just to help me think of it.
That's fair, though in that case having a little more space (at least two lines) could be beneficial.

In fact, I think a dedicated section for "Defenses" right above "Weapons" would be nice, or at least make the AC line more prominent by moving it to the first or last line.

For a dedicated section, I'd list AC at the top and then have several free-form lines where the player can enter armor, traits, magic, etc. as they see fit, e.g.:

DEFENSES
-----------------------------------
AC [20]
Chain Mail [16] + Shield [+2]___
Defense Fighting Style [+1]_
Ring of Protection [+1]__
__


Not sure if you can squeeze that in, but I think it would be a more useful and, more importantly, more visible format.
 

dnd4vr

Adventurer
That's fair, though in that case having a little more space (at least two lines) could be beneficial.

In fact, I think a dedicated section for "Defenses" right above "Weapons" would be nice, or at least make the AC line more prominent by moving it to the first or last line.

For a dedicated section, I'd list AC at the top and then have several free-form lines where the player can enter armor, traits, magic, etc. as they see fit, e.g.:

DEFENSES
-----------------------------------
AC [20]
Chain Mail [16] + Shield [+2]___
Defense Fighting Style [+1]_
Ring of Protection [+1]__
__


Not sure if you can squeeze that in, but I think it would be a more useful and, more importantly, more visible format.
Not a bad idea. I'll have to play around with the markup to see if I can make something work and fit.

What about the idea of removing Wt. from Weapons? I don't know if you actually opened the pdf, but the second line, fourth, etc. are full lines for notes (like in the image). I want to keep those lines for notes about the weapons, etc. and weight could be put there if the player wanted...

By removing Wt. I could have additional space for damage and range if needed.

What is your opinion (or others who read this... you are all included, too! :) )?
 

coolAlias

Explorer
Not a bad idea. I'll have to play around with the markup to see if I can make something work and fit.

What about the idea of removing Wt. from Weapons? I don't know if you actually opened the pdf, but the second line, fourth, etc. are full lines for notes (like in the image). I want to keep those lines for notes about the weapons, etc. and weight could be put there if the player wanted...

By removing Wt. I could have additional space for damage and range if needed.

What is your opinion (or others who read this... you are all included, too! :) )?
I hadn't opened the PDF, but I see what you mean now.

I prefer to fill my sheets by hand, so having them all as full lines allows me to decide on a case-by-case basis if I need a notes line or not. Most of the time I don't.

If you drop the weight column, I'd give more room to the Damage column to allow potentially fitting both damage dice for a versatile weapon in there e.g. 1d8/1d10.

However, it's nice to have weight easily visible if you're tracking encumbrance - perhaps two versions depending on the campaign? :p
 

coolAlias

Explorer
I don't see a place for Size - it could probably fit on the same row as Ht/Wt/Age (if entered as e.g. S, M, or L).

The other thing missing that I feel is important in 5e is the character's Personality Traits, Bonds, Flaws and Ideals. Adding that would really stretch the limits of the single page format you seem to be aiming for.
 

dnd4vr

Adventurer
I don't see a place for Size - it could probably fit on the same row as Ht/Wt/Age (if entered as e.g. S, M, or L).

The other thing missing that I feel is important in 5e is the character's Personality Traits, Bonds, Flaws and Ideals. Adding that would really stretch the limits of the single page format you seem to be aiming for.
Well, I am trying to not have any "obvious" information, and size is one of those IMO since PCs are always either Small or Medium, and I think most players would know what size their character is.

I can understand your wanting PBFI info, but we don't really use it. Your character has whatever personality you give them. It was something I felt a player could put under "Other Notes" if they really wanted the info there. Alternatively, since the back of the sheet of paper (if printed) would be blank, you could always put it there. If you use Reader and use the pdf digitally, you can also added comments with the information that way. Given the space constraint and my own feelings about PBFI, I doubt I would ever add it.

If I ever expanded this to include a second "back" page, I would put it there for people who wanted it, but that isn't my plan right now. Maybe I'll make a 2-page version for other people when I have time.
 

robus

Lowcountry Low Roller
That's a really nice sheet! (Though I'm wondering why the PC gets +5 ATT for the javelin? Should be +3? :) )

Edit: Also below Current HP should be a slot for Temp HP.
 

coolAlias

Explorer
That's a really nice sheet! (Though I'm wondering why the PC gets +5 ATT for the javelin? Should be +3? :) )

Edit: Also below Current HP should be a slot for Temp HP.
Fighters are proficient (+2) and javelins are thrown (i.e. use Strength, NOT Dexterity) for a total of +5. ;)

A dedicated place for Temp HP would be nice, but it's easy enough to write in as +X next to the current HP, e.g. 12 + 5.
 

dnd4vr

Adventurer
That's a really nice sheet! (Though I'm wondering why the PC gets +5 ATT for the javelin? Should be +3? :) )

Edit: Also below Current HP should be a slot for Temp HP.
Thanks! I am glad people seem to like it. There is nothing wrong with more robust sheets, but I wanted something more streamlined.

As coolAlias said, thrown weapons use STR unless they have the Finesse property as well, in which case you can use DEX instead of STR (e.g. a dagger can use either).

My plan for Temp HP was simply to do +X also as coolAlias suggests. I wanted the space next to Current (HP) to be "roomy" for people to write and erase, etc. for a printed version.
 
I love this simplified sheet, nice work!
One comment: What about a place to track recovery Hit Dice? That changes from rest to rest, and from session to session.
Since dying typically resolves in a few rounds and doesn't really need to be tracked long term, perhaps replace those Death Save slots with number of Hit Dice available for rests?
Anyway, thanks for sharing!
 

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