D&D 5E Sinister Secret of Saltmarsh - worthless gold?


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Wait... they went the other way with the values????

Ok, that's just silly.

No, not really. The treasure expectations have changed between 1e and 5e. The value of treasure given out should go down. It's the descriptions that are problematic. A solid gold apple shouldn't be worth 5 gp unless it's very small and has about 5 gp worth of gold in it. The description of the treasure item should have changed with its value - instead of being solid gold, it should be something else.
 

No, not really. The treasure expectations have changed between 1e and 5e. The value of treasure given out should go down. It's the descriptions that are problematic. A solid gold apple shouldn't be worth 5 gp unless it's very small and has about 5 gp worth of gold in it. The description of the treasure item should have changed with its value - instead of being solid gold, it should be something else.

I agree that the descriptions are at issue here. As a GM I'd rather give out too much treasure (which is relatively easy to deal with) than have descriptions that are even more absurd than the baseline absurdity of the genre. My players are fine with economic handwaving but will balk at solid gold objects being hardly notable. An apple made from 5 gp would have a diameter of roughly 2/3 of an inch. This might work if the alchemist's process also shrunk the object down (which could make some handwavey sense... gold is more "essential" so it requires more of a baser material to convert).

Another option would be to change the philosopher's stone idea into something different. Perhaps he was converting things to silver or copper or bronze. It doesn't have the same ring to it.

I think I'll boost the values of the objects. I'm running this as part of a GURPS/DFRPG campaign anyway, so the PCs are more like the equivalent of level 5+ D&D characters. I've been upgrading the opposition and treasure accordingly. The solid gold apple leapt out, though, as especially goofy.
 

I don't think it's a typo. The value of all the objects has been greatly reduced:

skull from 750 to 20;
apple from 150 to 5;
rose from 150 to 5;
discs from 50 to 5.
Sounds like it was just lazy writing, then. Nothing wrong with de-valuing the treasure in a module to reflect a new edition, but they could at least have changed the descriptions of the items to match.
 

Ok, that's just silly.

Well, since we don't need the treasure value to gain XP to level, it doesn't really seem all that silly to decrease their values.

I'm sure it's just an editing/not thinking issue about a "pure gold apple" that is only 5 gp. One of those should be changed. Either it's a pure gold sized apple and VERY much more valuable or its a very small pure gold apple. Like a crab apple or something and it's worth 5 gp.
 


What does it break to keep them with their original values? Is gold more valuable in the 5e context than it was in the 1e context?

I didn't say it breaks anything.

Honestly, it doesn't really matter what the value of these things are once you decouple gp and XP.

I'm sure it was an overall value total for a series of encounters that they were trying to hit, and they just divided that total value up among the various items without TOO much thought as to what the value of items should have been "realistically".
 


In this case, the adventure specifies that they are indeed made from "pure gold." Of course, they could be hollow, but the schtick here is that the alchemist was trying to deceive people into believing that he was able to convert solid objects into pure gold. So a hollow apple doesn't make much sense.
It makes sense that it could be made of gilded bronze or something like that, even though it wasn't written that way.
 


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