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Sinking Ever Deeper [IC] (HM Judging)

GlassEye

Adventurer
Elenka and the Rime-Hound continue to attack the zombie. She chews her lip in concentration and wishes she had spent more time in weapon training...

"What's going on over there?!"

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

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SelcSilverhand

First Post
Fulgrim
[SBLOCK]
The water is about chest deep on you, or about waist high on the others. The room was once lively painted with animals and fanciful beasts like unicorns and griffins. Most are now obscured by mold and water damage. Two mobiles hang over the murky water above the tips of bed posts. Elsewhere in the room, the head of a wooden rocking chair protrudes from the water like the head of a sea monster. Other shapes in the water suggest the presence of long forgotten toys.
On the far side of the room sits a partially bricked over fireplace. Your dwarven memory for stone is telling you that the design is very similar to the large stone fireplace you saw at the very top of the mansion. The chimney extends upwards through the ceiling, several feet across.

Your eyes suddenly snap back to the beds. Dark shapes lay across the submerged mattress. It is hard to make out their outlines, but they look to be about three feet long. And they just moved...
[/SBLOCK]

Vincenzo plunges his hands into the mucky nest once more, digging towards where he saw the object. Both hands dripping mud he pulls out a glittering object. It appears to be a statue of an endlessly coiling serpent with a womans face sporting viper fangs. The body is made from fine black marble streaked with red lines. Mixed amid the muck it lay in are numerous broken egg shells.

The zombie loses one of its arms to Elenkas next blow, but still continues its forward crawl. It grabs hold of Zoryks leg and draws itself in close for the kill! A sharp kick from the elementalist pushes the creature away at the last second.
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
With the statue in hand he heads to where Fulgrim is, his dagger in his other hand now. he takes a moment to put the statue in his pack to keep his hand free and empty.
 

IronWolf

blank
"Look lika' kids nursery! Fireplace wit a chimney might give us a way out!" Fulgrim calls to the others above the din. "Somethins' movin though from da beds! Small things!"

Fulgrim hefts his axe and steps into the room to free an opening through the doorway so the others can follow. He peers intently at the moving shapes to see if he can identify them as a definite threat before attacking.

[sblock=OOC]

Fulgrim will move into the room enough to not block the doorway, slightly to the side to help setup flanking in later rounds if needed. If the moving shapes appear intent on causing him harm he will attack.

Great Axe Attack -- 1d20+4=16
Great Axe Damage -- 1d12+4=16


[/sblock]
 


SelcSilverhand

First Post
Sauvressa's blade severs the creatures snapping head and sends it tumbling to stop at Zoryks feet. The eyes roll and snap for a few moments longer before it ceases moving.

As Fulgrim and Vincenzo watch, two figures suddenly sit up from the submerged beds. For a moment they look like two sleepy girls rising from a nap. Their skin though is gray and blotchy with purple-green bruises and their hair is falling out in clumps. Their predatory eyes lock onto yours, revealing a deep reddish glow far back in their skulls. Their mouths open to reveal horribly jagged teeth. Together they cry "Hungry! Food! and both leap from their beds into the water and surge toward you!

OOC:
I loaned out my flash drive with my maps, but will get those up soon as I can. For now Fulgrim and Vincenzo are standing in the new room in the doorway. Both creatures just moved into reach.
 


GlassEye

Adventurer
With the latest zombie threat taken care of by Sauvressa Elenka turns to see what Vincenzo is cursing about.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

Tark

First Post
Turning in time to see the...things. Temarel let's out a curse himself. "It's another problem solved with judicious application of Fulgrim's axe!"

Dropping Zoryk he takes up his bow once more and prepares to put an arrow between the wretched things eyes.

OOC: We still in initiative? If so I'll finish my action.
 


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