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Sinking Ever Deeper [IC] (HM Judging)

Sauvressa sings in time with the creatures moan as she brings her glaive down on the creature's head.

1d20+5=11

Temarel peaks in the chimney as soot falls. Move as fast as you can! The dead are growing restless!
 

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Vincenzo
[SBLOCK]
About 25 feet into your climb, you feel a blockage above your head. Pushing hard, you manage to shift part of the heavy hearthstone out of your way. With another few moments of work you are able to squeeze your head up through the gap. In the darkness you can see another room, but it looks abandoned. By your estimate you think you are on the same level you started from when the floor collapsed. The chimney continues up above you, so it is possible it would lead all the way up to the main hall from here.
[/SBLOCK]

Zoryk looks back and forth between the zombie and the exit. Recognizing that they are all waiting for someone to make a move and start the running retreat, he moves first. Running for the chimney he starts scrambling his way up.

The debris around the zombie makes it hard to strike him, even being nearly level with the ground. One arm wraps around the celestial hound as it comes in close. Its gaping maw closes on the animals neck and the dogs growls suddenly turn to yelps of pain.
 
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"Another room here, equal to our original position when we found the zombies, and the flue continues up."

OOC: didn't someone have a light source?[/ood]
 

Not entirely sure what is going on in the room behind her Elenka continues to fight the zombie hoping to kill it while it is still in the tunnel so that it blocks any other undead from coming through. The lantern in her hand throws wild, dancing shadows as she moves to attack and parry. She is dismayed that her summoned Rime Hound is taking the brunt of the zombie attack but when dismissed, by Elenka or death, it'll have plenty of time to recover in the Godswood of Lesovik. The hound fights as long as it is able and its muzzle grows a limning of frost as it calls upon the power of its true master to aid its attacks against the zombie (activating smite evil).

"What's going on back there?"

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

Sauvressa's battlesong rises in pitch as she skilllessly but enthusiastically chops at the creature. Temarel waits anxiously for some word from Vincenszo.

1d20+5=12
 





Fulgrim continues to stand guard at the chimney entrance to allow the others entrance and begin the ascent up.

[sblock=OOC]

Sorry - missed that the GM posted last week, not that it makes much difference to Fulgrim's actions until we get people moving up this chimney.

[/sblock]
 

Into the Woods

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