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Slippers of Spider Climb


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I just checked my 3.0 DMG and confirmed that I was remembering the spell description, not the item description. I'm still trying to figure out why bret was sorry though. ;)
 

kreynolds said:
I just checked my 3.0 DMG and confirmed that I was remembering the spell description, not the item description. I'm still trying to figure out why bret was sorry though. ;)

Because it is much more polite than many of the other ways I could have said "you're wrong." :P
 


thanks to all for responding.

but just to clarify, using the 3.5 ruling on the slippers, i gathered from the above posts that hands are free, correct?

and thanks to biorph, mentioning he wouldn't give a penalty. any more opinions out there?

cheers,
woltage
 
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woltage said:
any ideas much appreciated.

Given what you said (3 attacks), he's minimum 6th level right now... By that level, I think your party should be ready to fight more than just melee combatants.

Archers will have no problem getting a shot at him on the all. Ranged magic will also tag him. There's no reason even the majority of your game's opponents should be melee-focused... If they are, you've got bigger problems with repetitiveness than you have with player-invented magic bullets.

Of course, there should still be some melee combatants -- give him something to use this ability he likes on, while the other party members occupy the archers/wizards. If they're doing this already, good. That means they're working as a group. If they're doing the same thing every time, bad: It's boring for you and them, and it probably means that you're doing the same thing every time, too, which is also boring for you, and them.

As for the rules, they seem clear enough that he's intended to be able to do this, without penalty; you, of course, are free to modify this however you feel is necessary. Just note that, as a general rule, it's better to challenge your players with difficult situations than it is to challenge them by crippling their characters.
 

Guilt Puppy said:
Given what you said (3 attacks), he's minimum 6th level right now... By that level, I think your party should be ready to fight more than just melee combatants.

Yep, time to make them non-cocky.

I'm waiting to fire off Wind Wall at the party's archer. +3 arrows with a +1 bow, rapid shot, point blank, and bracers of archery? Big whoop when no light projectile can get through. Oh, so sorry the opponent has a giant on staff who can throw boulders right through the windwall without problems. Combine with a silence spell cast on one of those boulders and life gets so *very* interesting since casters get nerfed too. Especially since that should only be a CR8ish encounter, more than suitable for 6th level characters.
 


It's also worth noting that, barring magic, normal quivers aren't meant to be used by people who are upside down, and it's very hard to shoot without any frickin' arrows. Turning oneself upside down tends to result in the loss of all items which are not securely strapped in. Arrows which are securely strapped in are also difficult to remove for firing multiple times in 6 seconds. It's interesting how often people take gravity for granted, and forget the effects which occur when it is reversed or not present.
 

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