Okay, so I have this level 6 sorcerer, who just got there, and I get 1 (woohoo!) level 3 spell. My D&D buddies (Which most of are melee combatants in this campaign) are yelling at me to take Fireball, but I said to hold on, I wanna look at spells. They kinda rolled their eyes and we left for the night (end of session level).
So I was looking at the Spell Compendium, and there was this spell called Snake's Swiftness, Mass, which allows all allies within medium range, in a 20ft. radius burst take an extra attack in melee or range. Assuming that's a 40-foot circle (40ft diameter is the circumference of a 20ft radius), all allies within that 40ft blob take an extra attack?
Wow. If that IS the case, then that begs the other question: Supposing I get 3 heavy melee hitters in that bubble, who deal an average of 20+ damage, wouldn't that be much better than Fireball?
I know Fireball has a longer range, has a pretty powerful AOE, an ignites anything that can be ignited (which btw is cool), but the damage is maximised at 36 damage, minus any resistances. My main melee partner deals 20+ damage average, and on a critical (17-20 on a scythe) deals 80+ damage, and the other around just 20+ regardless. Wouldn't Snake's Swiftness technically be a better option versus three or less enemies?
I would like feedback on the spells combined, since I'm probably going to take Fireball next level anyways. (Or a better Invisibility, so I can buff the party AND do melee)
Thanks!
So I was looking at the Spell Compendium, and there was this spell called Snake's Swiftness, Mass, which allows all allies within medium range, in a 20ft. radius burst take an extra attack in melee or range. Assuming that's a 40-foot circle (40ft diameter is the circumference of a 20ft radius), all allies within that 40ft blob take an extra attack?
Wow. If that IS the case, then that begs the other question: Supposing I get 3 heavy melee hitters in that bubble, who deal an average of 20+ damage, wouldn't that be much better than Fireball?
I know Fireball has a longer range, has a pretty powerful AOE, an ignites anything that can be ignited (which btw is cool), but the damage is maximised at 36 damage, minus any resistances. My main melee partner deals 20+ damage average, and on a critical (17-20 on a scythe) deals 80+ damage, and the other around just 20+ regardless. Wouldn't Snake's Swiftness technically be a better option versus three or less enemies?
I would like feedback on the spells combined, since I'm probably going to take Fireball next level anyways. (Or a better Invisibility, so I can buff the party AND do melee)
Thanks!