TheCrazyMuffinMan
First Post
The sniper is a deadly accurate shot, who can pick anyone off from far away, and in hiding.
This prestige class is high-powered, but lofty in its requirements.
Prerequisites: Far Shot, Point Blank Shot, BAB +6, Hide 8, Move Silently 8
Attack Progression: Full
Hit Die: d6
Good Saves: Ref
Proficiencies: Ranged Weapons, Light Armor
Skills: 4+ Int mod
Alignment: Any
Class Skills: Hide, Move Silently, Jump, Climb, Tumble, Spot, Listen, Sense Motive, Bluff, Gather Information, Knowledge (architecture), Profession, Search, Craft(weapons), Use Rope.
Level Powers:
Ranged Sneak Attack +d6 every odd numbered level (only works with ranged weapons, can work at any range the weapon can fire normally at, other limitations are as normal)
Hidden Critical: At 7th level, you are able to take aimed shots at your opponents. When using your Aim ability, you can negate the Aim attack bonus to instead gain half that bonus to your critical threat, rounded down. At 9th level (improved), you retain half of your aim attack bonus when you use Hidden Critical, rounded down. You can only use this at the time you take the shot.
1st- Aim +2 (One can spend a full round action to add a +2 circumstance bonus to their next ranged attack roll), Ranged Sneak Attack +d6
2nd- Improved Sniping (only -15 to hide checks after taking a shot), Camouflage
3rd- Aim +3, Ranged Sneak Attack +2d6
4th- Crippling Strike, Improved Critical
5th- Greater Sniping (only -10 to hide checks after taking a shot), Ranged Sneak Attack +3d6
6th- Opportunist, Aim +4
7th- Ranged Sneak Attack +4d6, Hidden Critical
8th- Incredible Sniping (Only a -5 penalty for hiding after an attack), Improved Precise Shot
9th- Aim +5, Ranged Sneak Attack +5d6
10th- Ranged Death Attack 1/day (As assassin's death attack, with ranged weapon only), Improved Hidden Critical
All Sniper class powers are (Ex). A sniper's ranged Inerrancy can't be used in conjunction with abilities that require active use outside of the sniper class.
It is powerful, I know. I hope the steep prerequisites counteract that fact.
Edit: Reduced Goodie count, upped prereqs
Edit: Applied TheLe's suggestions.
Edit: 8/01- Sniping penalties are reduced evenly, -5 per step, and ending at -5 at 8th.
Evened out goodie progression.
This prestige class is high-powered, but lofty in its requirements.
Prerequisites: Far Shot, Point Blank Shot, BAB +6, Hide 8, Move Silently 8
Attack Progression: Full
Hit Die: d6
Good Saves: Ref
Proficiencies: Ranged Weapons, Light Armor
Skills: 4+ Int mod
Alignment: Any
Class Skills: Hide, Move Silently, Jump, Climb, Tumble, Spot, Listen, Sense Motive, Bluff, Gather Information, Knowledge (architecture), Profession, Search, Craft(weapons), Use Rope.
Level Powers:
Ranged Sneak Attack +d6 every odd numbered level (only works with ranged weapons, can work at any range the weapon can fire normally at, other limitations are as normal)
Hidden Critical: At 7th level, you are able to take aimed shots at your opponents. When using your Aim ability, you can negate the Aim attack bonus to instead gain half that bonus to your critical threat, rounded down. At 9th level (improved), you retain half of your aim attack bonus when you use Hidden Critical, rounded down. You can only use this at the time you take the shot.
1st- Aim +2 (One can spend a full round action to add a +2 circumstance bonus to their next ranged attack roll), Ranged Sneak Attack +d6
2nd- Improved Sniping (only -15 to hide checks after taking a shot), Camouflage
3rd- Aim +3, Ranged Sneak Attack +2d6
4th- Crippling Strike, Improved Critical
5th- Greater Sniping (only -10 to hide checks after taking a shot), Ranged Sneak Attack +3d6
6th- Opportunist, Aim +4
7th- Ranged Sneak Attack +4d6, Hidden Critical
8th- Incredible Sniping (Only a -5 penalty for hiding after an attack), Improved Precise Shot
9th- Aim +5, Ranged Sneak Attack +5d6
10th- Ranged Death Attack 1/day (As assassin's death attack, with ranged weapon only), Improved Hidden Critical
All Sniper class powers are (Ex). A sniper's ranged Inerrancy can't be used in conjunction with abilities that require active use outside of the sniper class.
It is powerful, I know. I hope the steep prerequisites counteract that fact.
Edit: Reduced Goodie count, upped prereqs
Edit: Applied TheLe's suggestions.
Edit: 8/01- Sniping penalties are reduced evenly, -5 per step, and ending at -5 at 8th.
Evened out goodie progression.
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