Yeah, well, I suppose that is a spell I should have edited more. Unfortunately, when things are clear to you, it gets harder to see where others might be confused about it. Editing can get touchy when someone writes with a different style than yours.
As for free action/quick action/swift action/etc. I thought we did all those properly. Just goes to show that even when you have several people go over something stuff still gets missed.
The addition of lots of contributors helped give a much wider range of spells. Alas, the more authors you include the more difficult editing becomes and the more things slip through. I think, for this book, having the wider range of spells was important as it increases the variety of people that can find useful spells in it. In order to achieve that variety, I am willing to take the hit as the editor for all mistakes that slipped through. (Hey, someone has to step up and take the blame

)
As for Jolt in particular. I can't see why a sorc would take this as one of their spells, the oomph sounds sexy at first but gameplay seemed to indicate this was okay at 5th level. I can see why you have complaints about its power vs haste with feats attached. It does indeed make a quickened haste a waste of a 7th level spell slot. Then again, I wouldn't prepare a quickened haste myself. Rule 0 is the DM's friend, if you have concerns about it, I would just up the spell to 7th level. I'd suggest testing it out in gameplay, your playing style could definitely change how useful the spell is.
Patrick