TheAuldGrump
First Post
Felon said:Didn't need fixing, and you seem to be quite an incompetent repairman (or person).
"Preconceived notions"? How meaningless. It's an adventure in my campaign, so it's my notions that matter. If a poster's response fails to acknowledge the couple of explicitly-stated requirements for my planned adventure, that's useless and obtuse, much like your vapid drive-by trolling.
Or a perceptive one. It was neither trolling nor an attack, you did however treat it as such. You had a notion of how you want the game to go, some of the advice did not fit that notion, so you did not like them - that is the nature of a 'preconcieved notion'. My belief is that he was trying to be humorous, which, again, is not the same as a troll.
You in fact did not state that this was for a particular preplanned adventure, so his statement was accurate. Whether you intended to make that statement may or may not be a seperate issue. You may have thought that it was self evident, but it was not.
Personally my take agrees with Monte Cook's, plan around what the party can do rather than take options away from them. If this means that they can solve the murder mystery by using 'Speak with Dead' then plan what the corpse can tell them. If the party can 'Scry' on the enemy plan out what they are likely to find out. If the party can teleport away either ward the area that you think that they might try to leave from (so they can get around it by going someplace else) or plan how the bad guy might handle that eventuality.
Time limits on how long the adventures take are good, as are 'Contingency' spells. (If someone that I am fighting casts Teleport within X feet of me then spell Y is automatically cast.)
The Auld Grump