What if a modification of the Warlock class turned it's Eldritch Blast mechanic into, basically, Cure X Wounds, so that at first level, a melee touch would heal it's target of 1d8 damage, up to 9d8 at 20th?
Should it be kept at Xd6?
Would a ray be OK?
Will anyone respond; as the ones most likely are the same who tinker with low-magic, healing, and clerics, and they're busy being rushed to the hospital because their brains exploded thinking about Cure Light Wounds as a Spell-Like Ability for a PC?
(just kidding. I like low-magic and low-healing, myself)
For those who deem it crazy; three bits:
First off, would it make a difference if it merely converted actual damage to subdual damage?
Secondly, what, at the end of the day, is the difference between the Warlock blasting a...ogre for 3d6, and a healing-warlock healing a fighter for 3d6 so it can hit the ogre for 1d8+3 a couple more times? In other words, if one would view it as channeling damage-dealing dice through another PC, does it seem all that bad?
Lastly, it had been stated on the Wizard's boards unoffical Q&A with one of the Warlock's designers that they based it's powers on what 'a sorceror or wizard of equivalent level could do 5 times a day'. I may have that quote out of context, but I'm running with it anyway
A 1st level cleric with a 13 Wisdom and the Healing domain can heal 3d8+3 + 3 (cure minor cantrip) per day. That's anywhere from 9 to 30 points in a day.
The 1st level healing warlock, at Xd6, at five times in a day, is 5d6, or 5 to 30.
Granted, the cleric is spent whereas the healing-warlock still has more (and another invocation-type thing), but those least invocations (the combative ones) are just about as good combat-wise as a first-level cleric armed and armored in melee.
At tenth level, the healing-warlock does 5d6*5, or 30d6 healing at our five-a-day mark. The same cleric could possibly put out 6 Minors, 5 CLW, 5 CMW, 4 CSW, 4 CCW, 1 Mass CLW, and a Raise Dead, which counts for a lot of healing dice
The hit point value of half that cleric's spell load is about 24d8+98 (assuming the mass cure light only hits one target and I didn't add that up wrong, 3 0th, 3 1st, 3 2nd, 2 34d, 2 4th, 1 5th, ignoring Raise Dead.).
So that's healing-warlock [30->180], or cleric [122->290].
So there we are.
Koewn
(That +X/level on the end of the Cure X Wounds makes a lot of difference, eh?)
Should it be kept at Xd6?
Would a ray be OK?
Will anyone respond; as the ones most likely are the same who tinker with low-magic, healing, and clerics, and they're busy being rushed to the hospital because their brains exploded thinking about Cure Light Wounds as a Spell-Like Ability for a PC?



For those who deem it crazy; three bits:
First off, would it make a difference if it merely converted actual damage to subdual damage?
Secondly, what, at the end of the day, is the difference between the Warlock blasting a...ogre for 3d6, and a healing-warlock healing a fighter for 3d6 so it can hit the ogre for 1d8+3 a couple more times? In other words, if one would view it as channeling damage-dealing dice through another PC, does it seem all that bad?
Lastly, it had been stated on the Wizard's boards unoffical Q&A with one of the Warlock's designers that they based it's powers on what 'a sorceror or wizard of equivalent level could do 5 times a day'. I may have that quote out of context, but I'm running with it anyway

A 1st level cleric with a 13 Wisdom and the Healing domain can heal 3d8+3 + 3 (cure minor cantrip) per day. That's anywhere from 9 to 30 points in a day.
The 1st level healing warlock, at Xd6, at five times in a day, is 5d6, or 5 to 30.
Granted, the cleric is spent whereas the healing-warlock still has more (and another invocation-type thing), but those least invocations (the combative ones) are just about as good combat-wise as a first-level cleric armed and armored in melee.
At tenth level, the healing-warlock does 5d6*5, or 30d6 healing at our five-a-day mark. The same cleric could possibly put out 6 Minors, 5 CLW, 5 CMW, 4 CSW, 4 CCW, 1 Mass CLW, and a Raise Dead, which counts for a lot of healing dice

So that's healing-warlock [30->180], or cleric [122->290].
So there we are.
Koewn
(That +X/level on the end of the Cure X Wounds makes a lot of difference, eh?)