Late Stage 3e was literally a fantasy heartbreaker but officially commissioned.Honestly, I kind of agree. The proliferation of new resource systems and experimental class structures just...feels like that.
The Factotum is a Bard truly specialized in flexibility, for example, while Binder-type stuff is clearly the Warlock coming into its own. The Tome of Battle classes are reworks of three major martial-ish classes (Fighter = Warblade, Paladin = Crusader, Monk = Swordsage), and if the Rogue were moved in a clearly magical direction, Shadowcaster wouldn't be the worst fit for it. Truenamer, for all its horrible horrible jank, seems like an attempt to reinvent arcane casting. Etc.
The 2024 version is 5e going to the gym and dietingto look good for their wedding or vacation or family reunion.When I use terms like "5.5e," I really do mean it--I see 5.5e as half a step toward a new edition. It isn't really a new edition. But it also isn't really the same edition, either. It's in the awkward no-man's-land where it's almost the same, but not the same. The skeleton is (mostly) the same, but the flesh is new
This wasn't anywhere near as bad as you claim.I wasn't just referring rules changes. I'm talking the day one erratta that most books needed because they didn't edit them properly. The way they changed powers online like it was a video game is another thing.
going by the link you provided it sounds more like some of the lessons they learned from early 4e were incorporated into the Bo9S but that the book was in development for 3.5 already anywayNow, once they had published 3.5e, they did in fact want to immediately begin ground work on a new edition. Internally, it was referred to as "Orcus," and you're correct that this new edition failed to cross the finish line properly. Instead, they published it...as the Book of Nine Swords.
Yes it was that bad I still have the books and the stack of erratic I printed from it. It was a huge pet peeve of mine when 4th was coming out. They treated it as a video game that could be fixed online afterwords.
And if we're going to talk about needing to errata things because they weren't edited properly, I'd like to introduce you to a thing called "Pathfinder 1st edition." Which had such editing gems as Prone Shooter (which removed a non-existent penalty before it was errata'd) and Death or Glory (which forces you to trade away your whole turn for a single attack, only against Large or larger enemies, and you pay for the privilege by letting the target get its OWN, buffed attack against you). Or the problems with Gunslinger that would cause it to misfire more and more often per turn as it gained more attacks, a thing that got people outright banned from Paizo's forums for pointing it out.
And that isn't even talking about stuff like Shadowrun, which is openly notorious for being full of typos, bad editing, and more, which doesn't even get errata in the first place.
Somewhere out there, there is an RPG rule whose errors will make any rule in D&D 2024 actually look better by comparison.You know, this is strangely reaffirming that the errors already found in D&D 2024 aren't as bad as they could have been...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.