Crazy Jerome
First Post
It's all raw narrative. The only difference is between "bad narrative" (deus ex machina in Fairy Tale, and "You make progress without completing the task" in 4e SC's) and "Good Narrative" (like "You accomplish X with your skill check, but there's still Y, Z, and Q left").
Good narrative is better than bad narrative, but narrative itself doesn't address the fact that SC's are mechanically dull, and rely on narrative as a crutch to cover that up.
That's one way to read the SC. And if you read them that way, then yeah, the only thing you have to cover it up is the narrative razzle-dazzle. I refuse to call that "good narrative" anymore than I call the typical used-car salesman patter "being sincere."

Not all narrative is created equal. Some of it is patter. Some of it springs from the mechanical interaction with the fiction. Given a background with the BW (or similar) mindset, it isn't difficult to take the SC as written and make the narrative so spring. It's not terribly robust, but it isn't difficult.
So no, I disagree that it is "all narrative". That's like saying that 4E marking, various "taunt" mechanics, and what a MMORPG uses are all "aggro". I'll try to provide an example later.