Hairfoot said:the rules of D&D 3e allow a character to jump thirty feet in the first place
Now, that seems more in line with your stance, in general. Which doesn't seem, in fact, to have much in particular to do with Eberron.However, for players who prefer adventures and adventurers to take place on a more mortal, modest level, thesettingsystem requires some modification.
Aus_Snow said:You're really into Castles & Crusades, right? And you have, often enough, given (or suggested) reasons why you prefer that game to D&D 3e?
Glyfair said:Indeed, if you go out of system, all system references are irrelevant. I am very tempted to run a Savage Worlds Eberron campaign with a pulp hero flavor. I might even have to pull out my copy of Doc Sidhe and Sidhe Devil and reread them for ideas.
Running one of those now. It's a headache, but fun.TheAuldGrump said:One of these days I want to run a 'Hard boiled detective' style game in Sharn.
I found too many were more gore than fantasy, so I thought I'd add a few.As such I have to recommend this as my favorite Eberron thread. (And for those who think that I might be using this as a not so subtle way to *bump* that thread... umm... could be.)
Glyfair said:Indeed, if you go out of system, all system references are irrelevant. I am very tempted to run a Savage Worlds Eberron campaign with a pulp hero flavor. I might even have to pull out my copy of Doc Sidhe and Sidhe Devil and reread them for ideas.
Aus_Snow said:Now, that seems more in line with your stance, in general. Which doesn't seem, in fact, to have much in particular to do with Eberron...your criticisms appear to be levelled (as others have already noted) at D&D 3e itself.
Hairfoot said:3E...made [PCs] megamen...[who] regularly perform supra-human acts.
Eberron, more than any other setting, encourages that type of character and play.
Hairfoot said:I simply believe that Eberron, with Dragonmarks, PC election, etc. implies that type of super-fantasy more than other settings.
Hairfoot said:The notion that fighters and thieves are suprahuman, supernatural figures is entirely a 3E concept, which Eberron has cleverly picked up and run with.
I've addressed that quite enough, and for the last time.Hairfoot said:I see Eberron as embracing and pushing the "power creep" of 3E. So, my dislikes are about the system and the way Eberron relates to it.
Not at all. My thoughts on Eberron had developed long before I even realised that C&C didn't mean Call of Cthulu!Aus_Snow said:You're really into Castles & Crusades, right? And you have, often enough, given (or suggested) reasons why you prefer that game to D&D 3e?
Well, that might have just a teensy bit to do with all those comments, methinks.
When, where and/or how?Hairfoot said:Ultimately, you're arguing that any given opinion on Eberron must be either right or wrong, when it's simply a subjective, individual view.
For further information, please see:Aus_Snow said:When, where and/or how?
Hairfoot said:I've addressed that quite enough, and for the last time.
Golems.Hairfoot said:Largely due to my comments.
This is something that has always troubled me with Eberron. I hated it at the outset, but gradually grew to like it in - in some respects.
Unfortunately, if you say that you like Eberron, but don't love and adore it to the exclusion of all other settings, you're attacked by Eberrophiles for failing to see its all-encompassing brilliance, and resented by old-schoolers for giving credence to a setting which features robots as a core race.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.