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So..tell me about Eberron

One of these days I want to run a 'Hard boiled detective' style game in Sharn.

As such I have to recommend this as my favorite Eberron thread. (And for those who think that I might be using this as a not so subtle way to *bump* that thread... umm... could be. :p)

The Auld Grump
 

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Hairfoot said:
the rules of D&D 3e allow a character to jump thirty feet in the first place
However, for players who prefer adventures and adventurers to take place on a more mortal, modest level, the setting system requires some modification.
Now, that seems more in line with your stance, in general. Which doesn't seem, in fact, to have much in particular to do with Eberron.

You're really into Castles & Crusades, right? And you have, often enough, given (or suggested) reasons why you prefer that game to D&D 3e?

Well, that might have just a teensy bit to do with all those comments, methinks. :D Because yeah, your criticisms appear to be levelled (as others have already noted) at D&D 3e itself, Eberron being merely a relatively inoffensive (i.e., 'non-splat') product line thereof.

Correct me if I'm wrong, of course.
 

Aus_Snow said:
You're really into Castles & Crusades, right? And you have, often enough, given (or suggested) reasons why you prefer that game to D&D 3e?

Indeed, if you go out of system, all system references are irrelevant. I am very tempted to run a Savage Worlds Eberron campaign with a pulp hero flavor. I might even have to pull out my copy of Doc Sidhe and Sidhe Devil and reread them for ideas.
 

Glyfair said:
Indeed, if you go out of system, all system references are irrelevant. I am very tempted to run a Savage Worlds Eberron campaign with a pulp hero flavor. I might even have to pull out my copy of Doc Sidhe and Sidhe Devil and reread them for ideas.

As a sidenote, I've heard good things about using Mutants and Masterminds with Eberron.
 

TheAuldGrump said:
One of these days I want to run a 'Hard boiled detective' style game in Sharn.
Running one of those now. It's a headache, but fun. :)

As such I have to recommend this as my favorite Eberron thread. (And for those who think that I might be using this as a not so subtle way to *bump* that thread... umm... could be. :p)
I found too many were more gore than fantasy, so I thought I'd add a few.
 

Glyfair said:
Indeed, if you go out of system, all system references are irrelevant. I am very tempted to run a Savage Worlds Eberron campaign with a pulp hero flavor. I might even have to pull out my copy of Doc Sidhe and Sidhe Devil and reread them for ideas.

You know, I was thinking the exact same thing (Savage Worlds system + Eberron setting). In the course of doing research for recreating Eberron races in Savage Worlds I got waylayed into a different setting, though (Necropolis, if you're interested).
 

Aus_Snow said:
Now, that seems more in line with your stance, in general. Which doesn't seem, in fact, to have much in particular to do with Eberron...your criticisms appear to be levelled (as others have already noted) at D&D 3e itself.

Hairfoot said:
3E...made [PCs] megamen...[who] regularly perform supra-human acts.
Eberron, more than any other setting, encourages that type of character and play.
Hairfoot said:
I simply believe that Eberron, with Dragonmarks, PC election, etc. implies that type of super-fantasy more than other settings.
Hairfoot said:
The notion that fighters and thieves are suprahuman, supernatural figures is entirely a 3E concept, which Eberron has cleverly picked up and run with.
Hairfoot said:
I see Eberron as embracing and pushing the "power creep" of 3E. So, my dislikes are about the system and the way Eberron relates to it.
I've addressed that quite enough, and for the last time.

Aus_Snow said:
You're really into Castles & Crusades, right? And you have, often enough, given (or suggested) reasons why you prefer that game to D&D 3e?

Well, that might have just a teensy bit to do with all those comments, methinks.
Not at all. My thoughts on Eberron had developed long before I even realised that C&C didn't mean Call of Cthulu!

Besides, I would rather have a well-supported, professionally-produced version of D&D which supports a medium-power playing style, than a third-party product which meets those needs but has other drawbacks and faults (such as C&C's atrocious editing).

Using FR or Greyhawk, 3E's power scale can be toned down with houserules and thematic changes (such as an abundance of NPCs with low-mid class levels), but the specific aim of Eberron is to take the power curve in the opposite direction.

I've often considered running an Eberron game with C&C, in the hope that I could explore the great ideas Eberron presents with a system that doesn't cater as strongly to the type of Marvel comic-book adventure the setting is designed to support. However, the overweening power of the PCs in Eberron is a core theme, regardless of the game mechanics used.

I could, of course, modify my own campaign so that the PCs aren't the pre-eminent heroes until epic level, but that would render useless much of Eberron's published content.

Ultimately, you're arguing that any given opinion on Eberron must be either right or wrong, when it's simply a subjective, individual view.
 

Hairfoot said:
Ultimately, you're arguing that any given opinion on Eberron must be either right or wrong, when it's simply a subjective, individual view.
When, where and/or how?

I am intrigued. :)
 


Hairfoot said:
Largely due to my comments.

This is something that has always troubled me with Eberron. I hated it at the outset, but gradually grew to like it in - in some respects.

Unfortunately, if you say that you like Eberron, but don't love and adore it to the exclusion of all other settings, you're attacked by Eberrophiles for failing to see its all-encompassing brilliance, and resented by old-schoolers for giving credence to a setting which features robots as a core race.
Golems.

Anyway, people are arguing with you not because you haven't drank the koolaid, but because all of your criticisms have nothing to do with Eberron. They're all part and parcel of 3E D&D.
 

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