Aus_Snow said:
Now, that seems more in line with your stance, in general. Which doesn't seem, in fact, to have much in particular to do with Eberron...your criticisms appear to be levelled (as others have already noted) at D&D 3e itself.
Hairfoot said:
3E...made [PCs] megamen...[who] regularly perform supra-human acts.
Eberron, more than any other setting, encourages that type of character and play.
Hairfoot said:
I simply believe that Eberron, with Dragonmarks, PC election, etc. implies that type of super-fantasy more than other settings.
Hairfoot said:
The notion that fighters and thieves are suprahuman, supernatural figures is entirely a 3E concept, which Eberron has cleverly picked up and run with.
Hairfoot said:
I see Eberron as embracing and pushing the "power creep" of 3E. So, my dislikes are about the system and the way Eberron relates to it.
I've addressed that quite enough, and for the last time.
Aus_Snow said:
You're really into Castles & Crusades, right? And you have, often enough, given (or suggested) reasons why you prefer that game to D&D 3e?
Well, that might have just a teensy bit to do with all those comments, methinks.
Not at all. My thoughts on Eberron had developed long before I even realised that C&C didn't mean Call of Cthulu!
Besides, I would rather have a well-supported, professionally-produced version of D&D which supports a medium-power playing style, than a third-party product which meets those needs but has other drawbacks and faults (such as C&C's atrocious editing).
Using FR or Greyhawk, 3E's power scale can be toned down with houserules and thematic changes (such as an abundance of NPCs with low-mid class levels), but the specific aim of Eberron is to take the power curve in the opposite direction.
I've often considered running an Eberron game with C&C, in the hope that I could explore the great ideas Eberron presents with a system that doesn't cater as strongly to the type of Marvel comic-book adventure the setting is designed to support. However, the overweening power of the PCs in Eberron is a core theme, regardless of the game mechanics used.
I could, of course, modify my own campaign so that the PCs aren't the pre-eminent heroes until epic level, but that would render useless much of Eberron's published content.
Ultimately, you're arguing that any given opinion on Eberron must be either right or wrong, when it's simply a subjective, individual view.