yeah, all we have is a dragonborn fighter, an eladrin ranger and a tiefling wizard
biggest trouble right now is explaing the difference between eladrin and elves, the player still thinks they are the same and took a feat for an elf and an ability, when he had everything else of an Eladrin (face palm), not actually a big deal, just slowed it down a tad bit
but we are going to be expanding the group (from 3! woot!) to hopefully 7 (6 players and a DM), so there is atleast 1 person who wants to be a 'leader', hopefully, perhaps even 2, thatd be great, and 2 strikers could seem worthy of a DM's rethinking of an encounter, not sure if anyone is going to want to play a controler sadly, i mean the wizard is cool and all, and the warlock is....decent...but the legends of our world focuses more on sword less on 'lightening bolt' main characters *cough cough conan, arthur, cough*
Haven't seen this mentioned so: remember in 4e that when counting squares, diagonal is just one square.

You're right you need a leader, assuming only PHB classes that would be cleric or warlord. IMO battle-clerics(STR) don't work too well, ranged clerics(WIS) work much better.
With six players, I'd suggest a second defender but it's not essential, although I would suggest a minimum of two melee characters.

Last edited: