So we got the sheets, let's calculate the crunch!!

neceros said:
On the contrary, many believe a shield gives reflex bonus as well. Thus, that could potentially make scale even more potent.
Yep.

Dwarf Ftr:
Ref- 10+1(Dex)+2(Heavy Shield)=13
AC: 13(Ref)+6(scale). seems heaps for scale, maybe more to AC for Dwarf, Fighter or any Defender?

Halfling Pal:
Ref- 10+1(Dex)+2(Heavy Shield)+1(Small size?)=14 Edit: nope +1 all saves halfling
AC: 14(Ref)+6(Plate).

It has to be more AC for a Fighter as the main armour wearing class
EDIT: or maybe Dwarven Weapon Training includes armour bonus when wearing heavier armours?
 
Last edited:

log in or register to remove this ad

Someone said:
I noticed this detail: in the ranger sheet, part of his equipment is a "quiver filled with arrows", without mentioning actual number of arrows in the quiver. Maybe arrows went the way of 3e's minor material components and are assumed to never run out.
That would be cool. I'm curious, though, if they did that for these pre-genned sheets to speed up things.
 

The human & halfling both have a +1 to all defenses from an unknown source.

Looks like daggers & short swords get an extra +1 to hit over other weapons. Ranged attacks get Dex bonus to damage, even with normal bows. The ranger is rather scary, dealing 1d10 (bow) +4 (Dex) +1d8 (ranger ability) per attack at first level. The fighter has +1 hit & +2 damage from some source (class bonus? dwarven weapon training?). It's curious that the halfling is using a short sword rather than a more damaging weapon... some restriction based on Small Size?

Normal move is still 30 ft. The halfing, dwarf, and cleric move 25 ft., and all wear (in 3e terms) medium/heavy armor, so it appears everyone has a base move of 30 ft. and heavier armors slow you by 5. The ranger wears hide armor and is not slowed, so presumably it's no longer medium armor. Looking at it some more, hide armor and leather both provide the same AC bonus (+2), so I guess hide is just a variant of leather. Scale armor & plate mail also provide the same AC bonus (+6). Chainmail is +4 AC. As many have already noticed, large shields appear to provide a +2 bonus to your Ref defense (and thus to AC as well).

Warlock powers use Cha for hit & damage. Wizard powers use Int. The Warlock has a Wizard power (ray of frost) that uses Int instead of Cha, further backing this up. Cleric powers obviously use Wis. With the paladin, you can't tell since that character has a 16 in both Wis & Cha.

Warlock starting Defenses: +1 Ref, +1 Will
Paladin: +2 Will? (taking into account the mysterious +1 to all defenses on the halfling)
Cleric: +2 Will (ditto with the human's defenses... or maybe it's a divine thing)
Fighter: +2 Fort
Ranger: +1 Fort, +1 Ref, +1 Will (I'm wondering if one of those is an eladrin racial, or if rangers just get more defense than other classes)
Wizard: +2 Will
 
Last edited:

Spatula said:
The human has a +1 to all saves (which is listed under feats). The halfling does as well, but it's not listed as an ability.

Looks kinda like daggers & short swords get an extra +1 to hit over other weapons. Ranged attacks get Dex bonus to damage (even with normal bows). The ranger is rather scary, dealing 1d10 (bow) +4 (Dex) +1d8 (ranger ability) per attack at first level. The fighter has +1 hit & +2 damage from some source (class bonus? dwarven weapon training?). It's curious that the halfling is using a short sword rather than a more damaging weapon... some restriction based on Small Size?
Being proficient in a weapon grants you a +2 bonus to attack rolls in most circumstances. They've said that some weapons, like blades, would grant you a +3 instead as they are more accurate. Ta da.
 

Its been mentioned before that shields don't give AC bonuses anymore (the magic item slots article, I think). They do other things.



Oh, its also worth noting that the warlock powers tend to require an implement, and she has a wand in her inventory. Same with the wizard. The flavor strikes me as wrong for the warlock though.

I also don't really like the impression that every class is completely helpless if you disarm them. It cuts down on a lot of scenarios, and I really don't like the feel of 'Its the sword that matters, not the hand that wields it'.
 
Last edited:

Voss said:
Its been mentioned before that shields don't give AC bonuses anymore (the magic item slots article, I think). They do other things.
They give reflex, instead. Reflex also adds to AC, as far as we can de-construct.
 



mach1.9pants said:
This
But I am still uncertain how scale and plate both give +6 AC.
Wasn't it learned that Plate gave a substantial bonus over scale? Wasn't it +8 or more? I'm too tired to retrace my steps.
 

neceros said:
Wasn't it learned that Plate gave a substantial bonus over scale? Wasn't it +8 or more? I'm too tired to retrace my steps.
Bother, didn't see that. Can't figure it from the paladin sheet. makes more sense though!
 

Pets & Sidekicks

Remove ads

Top