Aus_Snow said:
The interior artwork (or all of it I've seen so far) is black and white but, yes, it's skillfully rendered.
The poster maps are very similar to those in the WLD package where quality is concerned. So, yes, I'd say that they're good. That said, there are several mentions of sewers and catacombs in the book, but no maps for them. This, again, hinder's the product's use as a "pick up and play" sourcebook -- on the other hand, if you have the time to drop in your own maps for such things, it allows you to easily make the WLC uniquely your own.
Utilitarian and easy to read. Not as cramped as WLD, but that's because they don't provide inline statblocks for encounters, instead providing only a few key aspects of any given NPC in the text and then referring you to an appendix of generic NPC templates to get the actual stats. Kind of a pain. What I miss the most in WLC are WLD's inline statblocks.
Nothing remarkable.
Oh, and yeah: What's the writing like and stuff.
Very good. It's definitely vanilla, so very unlike Ptolus in that respect (IMO) -- no unusual assumptions about magic, technology, etc. No classes or races specific to the setting. None of that. It reminds me of the old
City State of the World Emperor stuff from JG, but far more detailed (unike CotWI, WLC focuses less on stuff that can be generated using random encounter tables and more on actual NPC relationships with the city and its other denizens, established venues within the city, etc).
Reading the book is tremendously fun. I haven't had a chance to use it in actual play yet, but I'm certain that the lack of an index or itemized table of contents will make that significantly
less fun. I need to pick up a box full of bookmarks before I attempt to send any adventurers through the streets of the WLC proper
