So, what Class are you dying to play?

My group will have multiple 4e games starting up within 6 months of the release date. The characters I've been working on:

Human wizard (PoL campaign based loosely on Keep on the Borderlands): He's kind of a nerdy and booksmart wizard, running out to the frontier because of an accident that occured in mage school. He and several other students were playing around with a ritual they didn't fully understand and one of the participants (from a wealthy and powerful family) ended up dead.

Tiefling Warlock (Golarion campaign in which we all play circus performers): This one may end up being half-fey (teifling with the serial numbers rubbed off) with a fey pact, but I'm leaning towards playing a RAW tiefling with infernal pact. He was raised in the circus (where he can blend in with the other outcasts). His mother was a carny wench (one of the scantily clad women who try to get the crowds excited before the show), and his father could be - well just about anyone.

Human warlord (Waterdeep): This one is the descendant of a psychic warrior I'm currently playing in the same GM's game who made a fortune adventuring, invested it in trade and earned his way into the Waterdhavian nobility. This young man is a member of a cadet branch of the family, whose parents (both adventurers) dies in Undermountain. He will have to earn his own money because his spinster aunts (who raised him) have squandered all of the money his parents left for him on collector plates, fancy gowns and imported tressym food.

I am also looking forward to playing a rogue and possibly a ranger (if I can scrape off enough of the woodsy stuff).
 

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Well, I mostly DM in general, so I doubt I'm going to get to play any time soon. However, the idea of playing a Paladin of a non-traditional god appeals to me. A human Paladin of the Raven Queen who's romantically in love with her (shades of the Black Company, anyone?) seems like a cool guy to play.
 

Warlock. Darkness between the Stars pact. Human probably sinse i don't want to be too 'oddball'. If the game encouages evil PCs I might play my Evil Bastard style of warlock with the fiendish pact. {Think Richard from LFG's Slaughter your world ]

If no one else is playing a non tolkien race, i might go Dragonborn Fighter.

But I'll probably have to run the game rather than play so I'm SOL.
 
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-Tiefling Paladin of Tiamat! (with huge attitude and ego issues to boot)
-Human Warlock who is qquite competent in quaterstaff combat!
-Human Warrior-Mage. (I will see it to believe it that we can have this with multiclassing. I seriously doubt it but lets see. Prior to 3e they made the same promise, and we all know how that turned out.)
-Human wizard
 


Rogue -- I've discovered I like pulpy characters and the rogue usually fits that mold best. Maybe I'll try to recreate a 3.0 character that didn't work so well -- an educated, athletic dilettante (rogue/wizard).

Fighter also looks pretty cool, but I'll leave that to my wife. She likes to chop things up.

If the new cleric is more holy and less healer and warrior, I might give that a try, too.
 

Like a lot of the others, I'm finding that I might actually want to play each and every class, but invariably my favorite archetype always wins out, which happens to be the warrior-mage type. Since I know that the swordmage is coming out later, my first character will most likely be an experiment to see how well the new multiclassing and class training feats work out for making a gish type.

I'll probably start with a martial type and add in some wizard and maybe* warlock training. If this doesn't work out (and I"m really hoping it does work), I may actually look into trying a paladin for the very first time in my life, even if it is divine energy rather than arcane that he's channeling.

* All depends on how easily I can file off the pact-making fluff of the warlock abilities.
 

I'm really interested in how they changed the paladin. I love the idea of th paladin; hate how much he sucks in 3.5.

I hope they make him cool to play again. ::fingers crossed::
 

Cake Mage said:
I'm really interested in how they changed the paladin. I love the idea of th paladin; hate how much he sucks in 3.5.

I kinda like the idea of the paladin, too. But, in 3e, he was the poster child for "Base Classes the Should Have Been Prestige". With a mechanic like PrCs in place, the tight niche of the paladin didn't seem to warrant a dedicated class.

I have a couple of hopes, in that regard, for 4e. First, I hope I'm not left thinking that the paladin should have been made a paragon path. That's something that I'll have to wait for the PHB to find out, though.

Second, I hope the paladin occupies the full range of fighting zealots so that the cleric can be something other than a second line fighter who spends most of his time healing people. If I can play a cleric who actually feels like an emissary/devotee of his god, I'll be just about tickled. Religious types have some of the best potential for depth of character, but the mechanics (especially in 3e) always seem to hamstring that.
 


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