Funny. I look at the releases so far, the online discussions with Mike Mearls, etc. the amount of time spent playtesting and working with the RPG community and I come to the exact opposite conclusion. There seems to be a real excitement from players new and old, and from the team at WotC who are putting this together.
Ilbranteloth
Heh, I know it'll sound like I'm contradicting myself, but I actually quite agree with you.
I do believe that they've turned their focus away from just the tabletop game and are looking at the larger brand as the way to make a profit off of D&D, but they
did spent a lot of time and effort getting 5E right. They reached out to the players and listened to their feedback during the playtest. The game has been really well-received and there
is a lot of excitement all around.
I'm really very hopeful for the future of D&D - a future where the game is evergreen and new players can walk into Target or Walmart and pick up a Player's Handbook, having already played their first couple of games using the free Basic rules. A future without copious splatbooks hindering accessibility for newcomers or an edition treadmill continually fracturing the player base. A future with a continuous infusion of new blood into the hobby because successful D&D movies and video games and toys on the shelves at Toys R Us are introducing more people to D&D than any time since the early 80s.
None of that is guaranteed, of course. A hundred factors could doom it all to "what might have been". But it's a compelling vision of the future and I'd rather Wizards give it a shot than stick with what hasn't worked in the past.
I think the argument that more products turns off more players is absurd. Pathfinder would be dead in the water long ago if that argument held any scrap of truth. In fact I find myself wandering over to the pathfinder section in hobby stores all the time, meanwhile I don't even notice small product selections of other RPGs and never bother with them.
I also hate the lack of products for D&D, I especially hate the "DIY" mentality behind the DMG, and general lack of crunch and support for the game. But I acknowledge 100% that too many books have diminishing returns, and that WoTC cannot make money out of it.
Pathfinder I would guess makes money out if their hugely successful societies system and subscription pricing models. They also get more content out through PDF (lower cost), and they sell direct. They also have a reputation of creating great APs which people probably buy just for the sake of owning them. WoTC do not have that brand reputation.
This crosses over more into the ethos of the two games, rather than just their respective product schedules. 5E very much is the "DIY" edition of D&D. "Rulings not rules" is not everyone's cup of tea, but of course neither is Pathfinder. Some people actually prefer the less-imposing rules of 5E and and the fact that there's very little beyond the core books on the horizon.
Respectfully, it's a bit like preferring Pepsi to Coke. Rather than urging Coke to make their formula more like Pepsi's, perhaps you should just drink Pepsi.
In terms of the overall branding strategy, you don't have to be an
active D&D customer to help the brand. Merely having enjoyed playing D&D once ensures you're more likely than the average Joe off the street to drag your friends and family to the theaters to see a D&D movie, buy a D&D video game or play a D&D board game. As long as you're in "orbit" of D&D, it doesn't actually matter if you're actually buying 5E APs or not - those are an on-ramp to the brand, not where they're actually turning a profit.