Storm Raven said:Compared to other ventures, no rpgaming company other than perhaps WotC is doing well.
Uh, no. There's a reason businesses exist on multiple scales. For comments like this to be at all meaningful you have to look at a business' formal objectives (as stated in its business/strategic plan for the tax year), how well a business meets them, and how efficiently the venture makes money (whether its net/gross ratio is onerous or not). Then you have to look at those accomplishments in the context of the market, as well as specific segments applicable to the business.
Nevertheless, there's a difference between aiming to make some spare cash to earning a full time living, another leap from earning a full time living to supporting multiple full time employees, and still another leap to making enough of a profit to do something more than simply reinvest in the business. My net has been positive since the fourth month of business and I'm able to do my part for my family with nothing but RPG earnings (and do better than some of the starting full time packages offered by largish companies). Obviously, expecting a large corporation's results from a modest sole proprietorship is silly, and saying that the proprietorship's lessons apply to the corporation or vice versa can only be justified in the most limited sense, if ever.
That's why TSR was successful when it still was stapling books in a basement in the 70s. "Success" is defined very broadly until you impose a specific context. But I've never read any pretense that TSR wasn't a business with an unadulterated profit motive, so it can't be accused of betraying any particular values regarding its properties, except for maybe quality. WotC is the same; they don't pretend to be selling D&D for great justice or anything.
That said, Dragon Magic's creation was kind of cheesy, don't you think?