Not just random "people" because "only a few" reviewers were sent copies to review and spread word about. The resulting delay is the pointOnly a few people got bunk cards, and because that it’s being delayed, its still coming
Not just random "people" because "only a few" reviewers were sent copies to review and spread word about. The resulting delay is the pointOnly a few people got bunk cards, and because that it’s being delayed, its still coming
Yes but not all reviewers got bad cards, still it was enough to delay the release. I don’t see anything wrong with that, would rather they fix the cards than risk getting bad ones.Not just random "people" because "only a few" reviewers were sent copies to review and spread word about. The resulting delay is the point
Because WotC wants to reinforce the idea that compatibility with "old" material will be maintained.Just curious: why isn't it 6th Edition? Marketing obviously, but why?
Because it is maintaining continuity with 5e, because WotC want to get rid of the old editions paradigm that continually divided their fan base and sacrificed steady, long term sales for short term boosts, and because they don’t want to torpedo their massive investment in DnDBeyond.Just curious: why isn't it 6th Edition? Marketing obviously, but why?
They were applying the logic of the Magic card development cycle to D&D. Not just on that front, either, a lot of big picture things that the Magic team were and are big on, such as the player profiles parafigm, went into 3E era design on the D&D side.Because it is maintaining continuity with 5e, because WotC want to get rid of the old editions paradigm that continually divided their fan base and sacrificed steady, long term sales for short term boosts, and because they don’t want to torpedo their massive investment in DnDBeyond.
The real question is why they stuck with a failed paradigm for as long as they did.
I think if most folks in the gaming industry (and comics industry and, well, most creative industries) were reallyThe real question is why they stuck with a failed paradigm for as long as they did.
More of a priority thing - creatives are generally aware of the sacrifices they're making.I think if most folks in the gaming industry (and comics industry and, well, most creative industries) were really good at business, they wouldn't be in the creative industries that they're in. They do it out of passion, rather than what's going to be best for the bottom line.
Look at all of the tension between the creatives and the bean-counters in every creative industry.
Fair. I've edited my post to be more accurate and fair.More of a priority thing - creatives are generally aware of the sacrifices they're making.
I do not see it that way. I see it as them sticking way too long with the TSR paradigm of using editions to temporarily juice sales. They may have also been using something a bit similar with MtG, but as a collectibles games it’s really a different sort of beast.They were applying the logic of the Magic card development cycle to D&D. Not just on that front, either, a lot of big picture things that the Magic team were and are big on, such as the player profiles parafigm, went into 3E era design on the D&D side.
Now they are looking to Monopoly or Settlers of Catan as a paradigm, not Magic.