Hussar
Legend
To convert HERO's point system into a 3.5Ed example: in HERO, a real system master could make a 1st level PC capable of challenging a party of 10th level PCs.
This is generally why I don't like point buy systems.
To convert HERO's point system into a 3.5Ed example: in HERO, a real system master could make a 1st level PC capable of challenging a party of 10th level PCs.
I see the point buy system as a very broken system where newcomers get shafted for not knowing how it all works...however...this goes back into rifts being 'broken' and the 'broken-ness' is why you play it, I like to see the characters go nuts in variation, I do.
I also enjoy the lack of things, like skills and feats and options, I like my OD&D stuff, I like 'you have your abilities, your spells, your class and your gear" , thats all I need.
I either want nothing or everything, in a system that is.
Since I know the risks, I tend to try to help out novices.This is generally why I don't like point buy systems.
A strong game master can reconcile all system ills.
Ummm, no, I was going by your own words, where you started off by saying "In GURPS 4,".
Spinachcat claimed upthread "A few years later we see Hero System via Champions and GURPS and the raising of temples to the cult of balance." I was pointing out that point based systems may aim for balance, but are instead just as unbalanced as any other RPG when system mastery gets figured into the equation.
While that may be true of most gamers, 3.5 doesn't touch HERO in the way it rewards system mastery. It may be the most obvious game to pick, but it isn't the biggest offender.
Someone, much earlier in the thread had the statement that should have ended the commentary and frankly, this statement if accepted, ends a lot of the commentary throughout the forums on a wide variety of threads.
Someone, much earlier in the thread had the statement that should have ended the commentary and frankly, this statement if accepted, ends a lot of the commentary throughout the forums on a wide variety of threads.
A strong game master can reconcile all system ills.
I'll add another for my own reasons:
Sandboxy and Catch-All systems need stronger game masters to define what is and what is not balanced
At the end of the day we all love games, but not all games are best suited for those with limited levels of system mastery or lack of time to develop system mastery. At the very least, certain systems are best if all players have the same level of mastery or a social contract not to create severe intra-party power differental between characters.
Someone, much earlier in the thread had the statement that should have ended the commentary and frankly, this statement if accepted, ends a lot of the commentary throughout the forums on a wide variety of threads.
A strong game master can reconcile all system ills.
To which I reply:
A system that requires such reconciliation, instead of working out of the box, is wasting the game master's time.
This is basic Oberoni Fallacy here. If I steal $5 from you every day, you can overcome that--just go out and make more money. That doesn't excuse the fact that I'm stealing your money. Likewise, the fact that a system's ills can be overcome does not excuse the fact that it's a crappy system.
This is all very well but at the end of the day greatness is rare in any field of endevor. The rest of us need all the help we can get.
Also, the hobby lives and dies by DM's, they are the limiting resource so I am very much in favour of systems that make life easy on DM's. RIFTS as much as I like the setting is no place for a novice DM.
Well, there you have it. We're forum-goers. We're not just going to sit around and do something that makes us unable to comment.